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Shrinking FOV's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 3.700 | 3.700 |
Theme | #7 | 3.900 | 3.900 |
Overall | #10 | 3.200 | 3.200 |
Graphics | #11 | 3.300 | 3.300 |
Audio | #16 | 2.700 | 2.700 |
Humor | #18 | 1.600 | 1.600 |
Fun | #19 | 2.600 | 2.600 |
Mood | #20 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great movements and innovative idea! The game is maybe a bit too difficult since the yellow cubes are really small and the character seems to have a small collider. Anyways the game was fun to play and I like the idea!
This is challenging! It seems like you have some parkour sections that seem fun to try, but by the time I get there the FOV is so low it just ends the run. Maybe it's different for all computers, because it only gives me 5-6 seconds for each attempt. (Unless you specifically made it this way, in which case... maybe a difficulty option would be more appropriate)
Great game nonetheless! Fitting music, innovative idea, and not bugged out movement (which I thought there would be with the ever changing FOV)
thanks, btw you're supposed to pick up the yellow cubes to bring up your fov.
Oh...
I only managed to collect one, and then it was game over after a few milliseconds...
Maybe increasing the hitbox might help? I don't know... maybe I'll still be terrible at playing. Who knows!
Great game! It's very hard to do parkour with a shrinking view xD The idea is super simple put very effective and well implemented!
Love the aesthetic. Yes the pickups should reset the FOV more, but awesome idea. And Shout out to a fellow Godot user!
Nice, it was fun. I would have made the pick-ups reset the fov a bit so the game doesn't feel so short :)
that's actually what they do, maybe I made the effect too weak?
It seems like that, I was getting orbs like crazy, but it ends way too fast! :( Maybe tuning down the speed of the effects makes it nicer?
The idea is good, and I like both the music and the graphics. For me the FOV shrunk way too fast, and somehow it was difficult to collect the yellow boxes. The controls was fast and pretty good. Overall a fine jam game.
That was kinda what i wanted to happen, although i probably made it too hard seeing as how it happened in all of the previous jams I've joined.