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Strange Nebula

36
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3
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A member registered Feb 24, 2019 · View creator page →

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You can find it here https://github.com/GraulierBrice/LudumDare48/blob/main/ludum-dare-48.p8

That would be awesome :D

The concept has a lot of potential. Placed in a rogue-like game it could be awesome :D It's too bad you did'nt have time to fix the bugs but, hey, you can make a post jam version :D

Wow that was cool ! I love this kind of game mechanics :)

It feels super good and the particle effects are really great ! It reminds me Mario Galaxy in some ways. Howeevr I don't really see how it fits the theme, and it's missing some kind of goal. Maybe a simple score system is enough ? Really great job on the visuals and game feel ;)

The idea is simple but its works quite well. The racing could be improved.

The game is fun and looks really nice, however it feels unfair as the opponent is a paddle and just has to touch the ball to mark a point. I think a 1v1 multiplayer could be really fun to play :) There are some performance issues when you fire to many times and I had to restart the game x)

Level 3 was quite hard indeed xD Please, please release a post jam version i'd love to see what you could make with more time (and reduce the change of FoV) :D

Wow ! Really cool game here ! The mechanics and the level design are really nice even if it is a bit hard. The graphics are nice too but the changes of FoV makes the game feel really weird sometimes. I gave up for now at level 6, but I will probably try again after the voting period

Oooh thank you :D We're really proud of the result even if there's still many ways to improve the game ^^ I'm glad to know you enjoyed playing :D

We didn't want players to be able to control the camera. So we tried to design our levels so that it was not necessary. Maybe in combination with another genre it would have been a necessity. 

I originally thought I spent way too much time on the shattering effect, but in the end it was totally worse the time :) In the jam version the number of bullets just go crazy in level 4 and 5. In the post-jam version we made level 4 easier since we thought the difficulty curve was too steep :) Thank you for your comment :D

I played with a friend and the concept is really fun, reminds me of scrabble. First time I see an online multiplayer game in a jam, well done !

The game looks super great and the musics are awesome. Also the concept is pretty nice. Great game :)

The visual style and music are amazing and the gameplay is great. Really great job here :D

The gameplay is cool. Also the camera doesn't follow the player fast enough and it's a bit frustrating to be stuck on side of  the screen.

The game is quite fun, I liked the visual style even though the character looks a bit weird. The sound effects and music are a bit simple but it's ok, I guess.

Really great game! The concept is simple but it's super efficient! Also it fits really well in the theme of the jam, nice job! :)

Great movements and innovative idea! The game is maybe a bit too difficult since the yellow cubes are really small and the character seems to have a small collider. Anyways the game was fun to play and I like the idea!

Great small game! Funny dialogs. I don't really figured out the link with the jam's theme but it was definitely fun to play!

Interesting idea and quite a great implementation, However the game is missing some explanations on the controls (took a while to understand that UP = rotate) and music is missing. Anyways I enjoyed playing your game more than the classic version of tetris!

Simple and classic mechanics but the ambience with zombies, night and stressful soundtrack. Really fun to play! A pretty little game!