I had no idea what I was doing until I only had two soldiers left, and they got into a predictable loop of wanting just food then water then food then water etc. I think having a slow timeout on the first few passes could help let players get their bearings, and then have the timer ramp up to make it harder to distribute things. Good take on the theme here :)
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Ancient Delivery Boy (DJAM3)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.429 | 4.429 |
Overall | #8 | 3.429 | 3.429 |
Fun | #10 | 3.143 | 3.143 |
Innovation | #11 | 2.857 | 2.857 |
Graphics | #12 | 3.286 | 3.286 |
Humor | #13 | 2.571 | 2.571 |
Audio | #13 | 3.143 | 3.143 |
Mood | #17 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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