Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

A Man's HomeView game page

For the "Don't Make Fire Emblem" game jam. You don't need code to make something fun and unique with SRPG studio.
Submitted by Briver — 2 days, 14 minutes before the deadline
Add to collection

Play game

A Man's Home's itch.io page

Results

CriteriaRankScore*Raw Score
How well did this game execute its ideas?#44.2504.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Awesome submission. Had to trial-and-error at first but fortunately it doesn't take long to learn as the mechanics are very simple. The pacing was also great, it didn't overstay its welcome, and it was super satisfying to beat the boss. Only thing I can say is that I wish I could see how many resources I had left, and also I wish I could cancel out of building. But those are the only minor complaints I have. Either way, great work.
  • A Man's Home is a Tower Defense style game that showcases how you can make a different type of game even without knowing anything about scripting. The game is simple: You farm materials, you build structures in a tile. At the preparation phase you farm the Crystals to fend off enemies and farm Rocks and Wood to obstruct them while you build the defenses. The game lasts for about 5 minutes of play featuring a wave for each cardinal point counter clockwise which starts after several turns on preparation phase. Once in battle phase, you can't farm resources anymore, but you can still build defenses. Once all waves are destroyed, the boss will appear. It's fairly balanced in the wave department, but also unforgiving if your defenses weren't prepared for it. Because of being harder to exactly prepare for, the game would need some retries until you get the correct strategy underway. A big drawback on this particular project is not being able to track down how many resources are left, or how to cancel a building because you're forced to build something if you are able to. Aside from that, is a tower defense game with a correct execution.
  • No entry had me more excited about the possibilities it could lead to than this. It's a basic little game, but that simplicity works so much in its favour because it showcases a really clever use of the engine's native features for something unique. There is so much room for this to grow into a much bigger game with more types of resources, structures to build, enemies to face, etc. It took me a couple of tries to figure out a set up that could actually hold, but I'm not too concerned by that. My one problem is keeping track of the resources that had been gathered, I wanted stone more but I was never sure how much wood I'd got which was a little inconvenient after the men went inside.

Any information the judges should know?
I'd just like to mention that I made this project to show that unique and fun things, like resource gathering and crafting, can be added to an SRPG studio game without using scripts. This game uses only features that are already in SRPG studio. I hope you enjoy it.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I liked it! As Neopolis said, it took some trial-and-error, but it wasn't overbearing.

Good thing I know which direction is East lol.

Submitted(+1)

This is neat! Felt like a little puzzle game. It's a bit trial-end-error though, I would've liked to know more about the waves before they spawn, but I guess that might be hard without scripting. Good work!