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Tanaka's magical business's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 3.651 | 4.000 |
Overall | #10 | 2.921 | 3.200 |
Gameplay | #11 | 2.556 | 2.800 |
Audio | #14 | 0.913 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks good and i liked the intro. Needs some work into the feedback, it took me a bit to realize that the white bars were a countdown to the next action and the blue bars were preparing for attack.
I managed to play a few rounds until the moment i came against three enemies, which quickly wiped out Kuro and then Sayori (since there wasn't anyone to heal her). I *think* it might be a bit unbalanced there in that i was wiping the floor with everyone up to that point.
I think that if you stick with the combat-only approach (ie. there wont be any sort of city exploration) you should add at least some sort of randomized item drops that can help in case Kuro dies because otherwise after the healer dies there is nothing you can really do. Also perhaps the earlier monsters should be a bit more difficult? Up until the moment three monsters appeared it was very aasy.
Yes, the balance ended being a more complicated task than I anticipated. Lot of variables, and this without an inventory, items, magic or experience for the characters. For the next update an inventory should help with challenging monsters.
And it’s good to hear that early monsters were easy. As developer (knowing all the internals) is difficult discern what is easy and what is not, probably happens you with your game. So thanks!.
The graphics reminded me as if you took the engine from Another World and made this game with it. It looks great! It definitely reminds me of a 90s JRPG. I liked how after being hit, the main character was stunned for a brief moment. I thought that was a great touch.
This looks very nice. And I like the idea of a game being a series of mini JRPG-style fights. I would like some more feedback though when something happens though, as I can’t tell who’s attacking whom most of the time.
Yes, the feedback needs a lot of work. From attacks variance, texts and fine-tuning actors times. Is on the TODO list. Thanks!
Beautiful styling! And I loved the little conversation intro. Feels exactly like the JRPGs I'm used to.
Change of background after each battle is nice too.
As your game page says, this is a work-in-progress. I feel the lack of music/SFX (just like my silent entry too!), and I wasn't sure what the objective of the game is.
Overall - really promising! Great work!
The lack of sound is killing me too!. I promise add an objective later (and a proper plot too).