It would appear that the cwsdpmi issue is a simple mistake of a dev (me) not reading the manual. DJGPP loads cwsdpmi automatically. When I started another instance of Dosbox that didn't have a DJGPP install, I received the same error as DSH3LL. I added cwsdpmi to the download page. Hopefully it works now.
droopysmurfs
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Never would I have imagined that an entry would be a Tomb Raider style game that actually looked good and played just as good. I'm so impressed. If there was music and some sound effects (like when I got zapped repeatedly by the electric floor hazards) I'd think it was 1997. The controls feel great, and there is the beginnings of a really good game here. I can't wait to see what this game becomes.
There is a lot going on in this game. Musically, graphically, and functionally. I haven't tried it since I had some issues with changing resolutions and playing, but even so I was able to work around those issues. I believe you said it was designed with a P3 in mind, but I could still run it on the emulated P133 in DOSBOX and it was playable at a low resolution. Great start. I can't wait to see other vehicles, obstacles and weapons.
At first I thought there was a roguelike in store for me. I liked that there's an actual strategy to winning the game, and that I couldn't just walk in and take the documents. I thought at first I'd have to take the documents back to the start or something else besides finding them. I would have liked if the documents were in a random location each play through and there were patrolling guards so that the player always has to be on guard. Great start to a game!
I would have loved a game like this in 1995. I have a huge soft spot for ASCII graphics, and playing this took me back in time. I liked the riddles, and admittedly I didn't know the answers off the bat. I kept waiting for some sort of combat, however, and the buildings in the middle of town were more for atmosphere than gameplay it seems. I want this game to be so much more!
A fun take on the shooting gallery genre that made me forget it was a shooting gallery. I was invested in making sure that the planet didn't get turned into a cigarette.
I did come across a few issues though. When there are two enemies on screen at once, I found it impossible to shoot both before taking damage. The reload time on the gun and the time before the enemy hits you are the same. To piggyback on that, I lost my all my health at the same time the boss showed up, and the game continued while my health decreased way below zero. I was able to kill the boss this way.
The game looks great. I love the neon look to it, and it definitely reminds me of TRON. The one thing I noticed is that I had to turn the speed way down in DOSBOX to get it to run properly. If I had DOSBOX cycles high and attempted to turn the speed down in game, the game drew everything at the right speed, but the gameplay still ran at the higher cycle count.