ahhhhhhhhhhhh I love this. I don't have cursor keys on my keyboard though which makes playing difficult - any chance you could double bind WASD or similar? Really impressive stuff
Thank you! Yeah there are a lot of bugs and unfinished things. We plan on working further on it, but we just wanted to get something in for the jam! The MS-DOS build also is not yet fully optimised - it's rendering way more triangles than it needs to for example. So in dosbox you need about 200,000 cycles for it to run well. Our aim is to get it to run well around 77,000 cycles or on a Pentium 100.
Comments
ahhhhhhhhhhhh I love this. I don't have cursor keys on my keyboard though which makes playing difficult - any chance you could double bind WASD or similar? Really impressive stuff
We can look into double binding... btw loving Slipspeed!
Yeah we'll fix that up for you! Also I concur, SlipSpeed is rad!
That was fun. Very fun. Amazing WIP. More, please.
3D racing. For DOS. I'm sold. Definitely playing this.
Super cool. The gameplay is lacking since there doesn't seem to be anyone to race against and the physics are wonky. But it looks so GOOD!
Would be really neat to see a fully realized version of this!
Thank you! Yeah there are a lot of bugs and unfinished things. We plan on working further on it, but we just wanted to get something in for the jam! The MS-DOS build also is not yet fully optimised - it's rendering way more triangles than it needs to for example. So in dosbox you need about 200,000 cycles for it to run well. Our aim is to get it to run well around 77,000 cycles or on a Pentium 100.