I think you knocked this challenge out of the park! Good show! Only feedback is the controls would be nice to have on screen via a help button or hot key
Development of a DOTS-based Game of Life Simulation Overview I embarked on the creation of a Game of Life simulation leveraging the power of Unity's Data-Oriented Technology Stack (DOTS). The core objectives were to achieve maximum performa...
Git Repository https://github.com/Yoan-dev/GameOfLife Simulation The approach for implementing Conway's Game of Life using Unity DOTS was to rely on Native Arrays and the Job System. The grid singleton owns two native arrays of integers. On...
What's this? This is an implementation of Conway's Game Of Life written in DOTS, that dynamically grows when it needs more space. It's written for Turbo Makes Games' Dots Community Challenge #1 , and a video about my process making it might...
Here is my attempt to unlock the power of Unity DOTS starting from rules as simple as fascinating: Conway's Game of Life! This project was created as a submission to Unity DOTS Community Challenge #1 , hosted by Turbo Makes Games . You can...
Conway’s Game of Life+ https://github.com/DelightfulGames/CGOL/tree/main From the very beginning, my Visual Studio debugger would crash Unity whenever I attached it -_-. So Debug.Log statements for the win! After seeing a few submissions...
Github: LyJam/Game-Of-Life-DOTS-Challenge (github.com) Video with explanation: https://youtu.be/LP15URd3Y3w Strategy: Every cell is an entity with 2 components: a Position a boolean value to tell if the cell is alive or dead Each frame 2 ma...
My project to dots challange to make a gol simulation in unity with dots https://itch.io/jam/dots-challenge-1 My optimalizations: one entity == one chunk of cells (8 by 8) stored in single ulong no storage of future/past chunk version (only...