Thanks so much for streaming it. It was a lot of fun to watch you figure out the light mechanic. To answer some of your questions from the stream:
The particle effect does respond to/mirror the amount of light you have.
The final doorway was left open - there wasn't a mechanic to open it. The main aspect on this floor was the AI. We ran out of time and weren't able to give it the functionality we intended, so he's more of a moving/following obstacle in escaping. He will "die" if he stays inside the radius of your lights, though.
Hey I just watched the VOD of you playing it! Thank you for the time and feedback! The first level was designed basically to work how you played it so I'm happy it worked out. One of the things we all kind of felt by the end was that we should've spent more time making levels, but we just had so many ideas that we kept working on those instead for better or worse.
The music not looping was just an unfortunate thing we missed but totally agreed there haha
Comments
Well done! Keep building and making cool things :)
Awesome game. Atmosphere is awesome, great use of assets, Music fits perfect just need more or maybe looped :P
Well done
Thanks so much for streaming it. It was a lot of fun to watch you figure out the light mechanic. To answer some of your questions from the stream:
Thanks again! :)
Hey I just watched the VOD of you playing it! Thank you for the time and feedback! The first level was designed basically to work how you played it so I'm happy it worked out. One of the things we all kind of felt by the end was that we should've spent more time making levels, but we just had so many ideas that we kept working on those instead for better or worse.
The music not looping was just an unfortunate thing we missed but totally agreed there haha