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(+1)

Thanks so much for streaming it. It was a lot of fun to watch you figure out the light mechanic. To answer some of your questions from the stream: 

  1. The particle effect does respond to/mirror the amount of light you have. 
  2. The final doorway was left open - there wasn't a mechanic to open it. The main aspect on this floor was the AI. We ran out of time and weren't able to give it the functionality we intended, so he's more of a moving/following obstacle in escaping. He will "die" if he stays inside the radius of your lights, though.

Thanks again! :)