The concept is very interesting and I like the art style. I find it hard, couldn’t even get 1000 scores. But the game is quite fun. I think the part where restarting after losing a life could be improved as it is now a bit sudden. I think you can add a stronger indicator/more feedback when a life is lost.
ngl even the summoner level was p challenging for me. Love the concept an the aesthetic of the game! it got a bit frustrating tho but maybe I'm just bad at it. All the functions were very cool and it was generally fun to play! Would have loved to make enough progress so that I could see the summoning in-game but din't manage to get there;;
Love how much effort and details were implemented into not only the design of the environments and characters, but also into the functions found in the game (Eg: Saved data for each level, the tutorial stage, and the power-up function)! While the stages were tricky to time, it gave me some adrenaline and determination to try complete the course as much as possible :)
Comments
This is amazing! There are many level and even though it look simple, its actually kinda hard to play. FANTASTIC!
Wowowowowowow! This game is tough yasss! Very well done in the coding, it must be really difficult to have created thiss. Good job!! :>
the aesthetics and sound effect were really nicely put together. the jumping mechanics is smooth too however the levels are too hard aaaaa
The concept is very interesting and I like the art style. I find it hard, couldn’t even get 1000 scores. But the game is quite fun. I think the part where restarting after losing a life could be improved as it is now a bit sudden. I think you can add a stronger indicator/more feedback when a life is lost.
Overall it is quite a good game!
ngl even the summoner level was p challenging for me. Love the concept an the aesthetic of the game! it got a bit frustrating tho but maybe I'm just bad at it. All the functions were very cool and it was generally fun to play! Would have loved to make enough progress so that I could see the summoning in-game but din't manage to get there;;
Love how much effort and details were implemented into not only the design of the environments and characters, but also into the functions found in the game (Eg: Saved data for each level, the tutorial stage, and the power-up function)! While the stages were tricky to time, it gave me some adrenaline and determination to try complete the course as much as possible :)