It was pretty tough (but mostly because I'm a game noob lol), but quite a thrilling experience shooting the tanks! Would go back to try again in the future and see if I can reach 2000 points. Design is clear and fits the theme of the game. Overall, well done!
RenTHY
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Charming concept! The controls took a bit of getting used to, but after a few rounds, was able to complete the stages available :) Maybe to make it more challenging, the ghosts themselves could either slow down or remove a life of Kirby - so that the player is more cautious of touching them when trying to get their bombs. Other that, it's a great game overall!
Wonderful! The UI effects were also really cute and had nice effects, and the game was fairly challenging, but still fun to play overall :) I guess one part to consider would probably to have a fixed and gradually increase in spawning the apples (since I had a few runs where the red apples spawned faster than other runs), but otherwise, an excellent game!
I love how minimal, clean and immersive the UI and sound design generally are, and the gameplay was simple and engaging - with the different ghosts bringing challenges that got my focus. One possible improvement would probably have a restart option in the game over scene (since the only option I saw was the 'r' to the main menu), but otherwise, a job well done!
Love how much effort and details were implemented into not only the design of the environments and characters, but also into the functions found in the game (Eg: Saved data for each level, the tutorial stage, and the power-up function)! While the stages were tricky to time, it gave me some adrenaline and determination to try complete the course as much as possible :)
Beautiful sunset and pixelated aesthetics, and cute characters used. Nice incorporation of music's rhythm into gameplay, and the difference in difficulty for each level is rather well-planned as the pacing and intensities between the levels are not too drastic. Overall, it is an enjoyable, casual game :)
Charming character and sushi art. Gameplay is smooth and easy to control, and had fun trying to 'eat' as many sushi as possible while avoiding the wasabi (which also had a good mechanic of delaying player's action). Also liked the balance of the music and sound effects, as well as how as time passes, the sushi generation also increases and thus makes the wasabi more obscure and difficult to avoid :)
Adorable art and bubbly vibes (especially the music. What a bop). Although there is one game mechanic (space to rotate map), it is unique and makes the game somewhat tricky yet engaging as it gets you to time the rotation well. Also like how the different maps implied different levels of difficulty :)