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The Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing | #1 | 4.500 | 4.500 |
Creativity | #1 | 4.250 | 4.250 |
Art | #2 | 2.500 | 2.500 |
Overall | #2 | 3.500 | 3.500 |
Playability | #3 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Thank you for your submission, NiceCeramics! This was the first time we organized a Jam, so we apologize for making a few mistakes. (In hindsight, the deadline was really tight). We'll do better next time!
- I love the whole concept of the game, both the mechanics and the "Role Playing" part where you have to decide the details of the duel. We had so much fun making up a story and pretending to be the duelists. On the creativity side, I can say it's one of the most original games I've played. Well done. The writing is also spot on. Easy to read and follow, and clear. Perfectly drives the player to the setup without being boring. I personally appreciate the humor. I have to say the mechanics of the duel itself needs some balance. We've been drawn into a loop and after a while, it was only throwing dices and perfectly knowing what will be their allocation for both the characters. But I can see it's only a matter of playtest and balance. Overall, we really liked playing it and it was really fun. Thank you for submitting the game!
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Comments
The concept in this one blew me away. Among the games in the Duet Jam, this is the one that could only be a two-players game. Brilliant way to meet the idea of the jam!
The writing is also great: well organized, witty and even poignant at times. It really made me want to play straight away. Full marks on Creativity and Writing from me.
The rock-paper-scissors gameplay loop has something missing. I gave it a low rating, because it doesn't quite work just yet.
During our gameplay, we had a lot of fun until we got stuck in a prolonged duel. It was clear from the first few turns that my character was going to succumb, but it took dozens of turns for my seemingly inevitable death to actually happen. I think that there is some mechanics missing–some way to provide unexpected comebacks and twists of fate. Maybe some way for action cards to get back into play? Honestly, if you find a way to make the loop less deterministic, The Duel might be a commercial game. It's that good. Thank you for creating and submitting it!