Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How to get started

A topic by Grimbis created Jul 18, 2020 Views: 160 Replies: 2
Viewing posts 1 to 2
(1 edit) (+1)

Hey all, 

This game jam has been the push I needed to start hacking Electric Bastionland/Into the Odd, but I'm sort of lost as to where to start.  Do I have to keep the 'failed career' mechanic for example or could I go for more PBTA or D&D style class/playbook selection. Basically my main conundrum is how much of the game do I need to keep in order for the game to be valid for submission to the game jam. what are some of the core pillars about Into the Odd.

Thank you for the help, I really appreciate it.

Jam HostSubmitted

If the game is a hack, go wild. Mix and match. As long as it has bits of Into the Odd in it, I'd say it's fine.

For content, try to keep within the basic rules (which are pretty lean already). That means auto-hit damage, three stats, failed careers, etc. That said... Who cares? Do what you like. Chris wrote a blogpost about what are essentially classes the other day, and the game was still the same otherwise.

Basically just absorb the rules and twist however you like. Maze Rats was based on Into The Odd, but became something completely different in the end. I'm pretty sure Ben Milton still considers it a hack, though.

Have fun! 

thank you, I really appreciate the clarification.