Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Latter-Day PamphletsView game page

A Victorian horror of decline and ruin
Submitted by Robert from High Tower Games (@hightowergames) — 5 hours, 17 minutes before the deadline
Add to collection

Play game

Latter-Day Pamphlets's itch.io page

Results

CriteriaRankScore*Raw Score
Spooky Greatness#272.8053.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which category is your game in?

Le Grand Guignol (created in over 4 hrs)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

This was highly entertaining, and reminded me in some ways of Epitaph (one of my all-time favourites). I particularly enjoyed the tone and tenor of the commentary after making a decision, which I thought was pitch perfect.

I was a little confused about the percentages after each choice, especially at first. Even once I figured out what they represented, I still wished I had a clearer way of determining my scores in the various stats. Even if the stat changes stayed on the screen a little longer, that would be helpful—at first, I actually thought I was seeing things because all I could spot was a flash of red at the bottom of the page.

In some cases, I wasn’t sure why items were at 0% and still selectable instead of being crossed out with the relevant stat being “already in shambles.”

Other than that and a few typos, I have no suggestions for improvement here. Nicely done!

Developer(+1)

Thank you very much! That's quite kind to say. Despite the material, I tried to be a bit cheeky with it and was a little concerned about how that would land. I'm glad you appreciated it.

I also very much appreciate the feedback. I'll see about making a little patch, probably early in December. Things got unexpectedly busy.

Originally, I did lock any options for which the associated stat was already in shambles. As I quickly found out however, that made it very easy to soft lock; my very first full playthrough resulted in finding myself unable to take either choice, as they were both in shambles. I have a solution actually, but it wasn't quite ready before the jam ended.

Thank you again.