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(+2)

This was highly entertaining, and reminded me in some ways of Epitaph (one of my all-time favourites). I particularly enjoyed the tone and tenor of the commentary after making a decision, which I thought was pitch perfect.

I was a little confused about the percentages after each choice, especially at first. Even once I figured out what they represented, I still wished I had a clearer way of determining my scores in the various stats. Even if the stat changes stayed on the screen a little longer, that would be helpful—at first, I actually thought I was seeing things because all I could spot was a flash of red at the bottom of the page.

In some cases, I wasn’t sure why items were at 0% and still selectable instead of being crossed out with the relevant stat being “already in shambles.”

Other than that and a few typos, I have no suggestions for improvement here. Nicely done!

(+1)

Thank you very much! That's quite kind to say. Despite the material, I tried to be a bit cheeky with it and was a little concerned about how that would land. I'm glad you appreciated it.

I also very much appreciate the feedback. I'll see about making a little patch, probably early in December. Things got unexpectedly busy.

Originally, I did lock any options for which the associated stat was already in shambles. As I quickly found out however, that made it very easy to soft lock; my very first full playthrough resulted in finding myself unable to take either choice, as they were both in shambles. I have a solution actually, but it wasn't quite ready before the jam ended.

Thank you again.