I finally made it to the second room! it took me forever, but I've always been bad at spelunky. but this is great. It really nails the feeling of spelunky, and i really enjoy the movement and weight of the player. landing a ledge grab feels really good for some reason. I know it's a spelunky love letter, but I also get some celeste vibes in the movement which I really like. amazing work!
Dang Gare, that UI! So impressive (along with the polish on everything else, obvi). I could honestly just run around and do nothing but watch the feather in his cap sway back and forth.
This is the kind of game I always knew I wanted (i.e something like Spelunky that isn't combat–centric) but could never play. The movement feels just right, the art is delightful and all the SFX and music fit perfectly. I know it's "just" a demo but the potential it shows is amazing, up with this sort of thing ⬆️
Comments
I finally made it to the second room! it took me forever, but I've always been bad at spelunky. but this is great. It really nails the feeling of spelunky, and i really enjoy the movement and weight of the player. landing a ledge grab feels really good for some reason. I know it's a spelunky love letter, but I also get some celeste vibes in the movement which I really like. amazing work!
Dang Gare, that UI! So impressive (along with the polish on everything else, obvi). I could honestly just run around and do nothing but watch the feather in his cap sway back and forth.
This is the kind of game I always knew I wanted (i.e something like Spelunky that isn't combat–centric) but could never play. The movement feels just right, the art is delightful and all the SFX and music fit perfectly. I know it's "just" a demo but the potential it shows is amazing, up with this sort of thing ⬆️