The intro animation with the falling letters is really neat.
Three classes? In a jam game?! And upgrades? Very impressive.
It feels like maybe the game is a bit too easy right now, with the upgrades and everything? I made it to level 17 on my first run, which seemed crazy far.
When I'm at a point (after upgrades) where a three-letter word is worth nine points, it feels a bit odd for a six-letter word to be only worth twelve points. Maybe have an extra bonus for a six-letter word?
I really enjoyed the main mechanic, especially having to strategize about when to use words, and having to remember words you've thought of but want to save to use for later.
I love the character art. Fighting with a pen is great!
I could imagine this being really fun as a daily game where everyone has the same seed. This isn't something I would want to sit and play for a long time, but I would play it daily (if the games were typically shorter than 17 levels.)
What a great, polished jam submission! It really feels like a full game. I did find some bugs, but they didn't detract from my enjoyment:
Bugs:
Somehow, I was once able to submit the same word twice? (See used words in screenshot below.) I was only able to do this the one time.
When I did the +5 health upgrade, it didn't show my new health immediately (but it did after my next move).
Somehow, I got into a mode where hitting "enter" was functioning as "backspace" if what I had typed wasn't a submittable word. It was only temporary.
I got the same set of letters two levels in a row. It seems like there are only a small number of letter combinations (I later got other repeats, but never twice in a row). It felt weirder to me having it twice in a row than with some space between.
Somehow after I ended the game (I hit "quit" instead of starting a new game), I was able to resume my game, and I still had some health left.
It also seemed like I was able to get in an attack after dying (before hitting "quit").
Hey, thanks so much for playing and for leaving such a detailed comment. This info is very helpful. I agree that it's too easy right now, I had it too hard and then made a finally adjustment before submitting. I have some ideas though on how to make it harder, but also more strategic in order to get past the really hard fights.
I'm also contemplating having a set length instead of the game being endless. So if you have any thoughts regarding that, I'd love to hear them.
Comments
Very fun!
The intro animation with the falling letters is really neat.
Three classes? In a jam game?! And upgrades? Very impressive.
It feels like maybe the game is a bit too easy right now, with the upgrades and everything? I made it to level 17 on my first run, which seemed crazy far.
When I'm at a point (after upgrades) where a three-letter word is worth nine points, it feels a bit odd for a six-letter word to be only worth twelve points. Maybe have an extra bonus for a six-letter word?
I really enjoyed the main mechanic, especially having to strategize about when to use words, and having to remember words you've thought of but want to save to use for later.
I love the character art. Fighting with a pen is great!
I could imagine this being really fun as a daily game where everyone has the same seed. This isn't something I would want to sit and play for a long time, but I would play it daily (if the games were typically shorter than 17 levels.)
What a great, polished jam submission! It really feels like a full game. I did find some bugs, but they didn't detract from my enjoyment:
Bugs:
Hey, thanks so much for playing and for leaving such a detailed comment. This info is very helpful. I agree that it's too easy right now, I had it too hard and then made a finally adjustment before submitting. I have some ideas though on how to make it harder, but also more strategic in order to get past the really hard fights.
I'm also contemplating having a set length instead of the game being endless. So if you have any thoughts regarding that, I'd love to hear them.
Hmm, I like the idea of having a high score of how far you got, for replayability's sake.