fun! the movement was tricky initially but the game forces you to figure it out to win, so I did, and by the end it felt pretty good to fly around the bars. the music is a great addition; always nice to see music in jam games!
Glad you stuck with it enough to reach that mastery point. The web version still lags so much that it makes it hard to reach tight control, but I guess I’m satisfied with where I was able to get within the jam.
This was a great concept but I struggled to get the controls down initially. I couldn't get my controller to work with the web build and it took a minute for me to get a handle on the WASD movement for a platformer. I eventually did get the hang of it it but could only stay on the uneven bars long enough to get the portal open once. It was tough!
Keyboard play is real tough. I found that gamepad didn’t work if another webgl game was open and holding on to the gamepad.
WebGL build has input lag that made the timing to grab bars too hard. In these final hours, I just put in a workaround to try harder to find a bar to grab that makes it more playable. Still harder than I’d like : (
Thanks for playing! Glad you made it into the void.
Edit: I just realized what you meant about WASD. I’ll be sure to support arrow keys next time!
WebGL build has input lag that made the timing to grab bars too hard. In these final hours, I just put in a workaround to try harder to find a bar to grab that makes it more playable. Still harder than I’d like : (
Comments
fun! the movement was tricky initially but the game forces you to figure it out to win, so I did, and by the end it felt pretty good to fly around the bars. the music is a great addition; always nice to see music in jam games!
Glad you stuck with it enough to reach that mastery point. The web version still lags so much that it makes it hard to reach tight control, but I guess I’m satisfied with where I was able to get within the jam.
Thanks for playing!
I got stuck behind the platform where the void is, I did manage to make it in once though. Love the concept!
Woah, you must have really built up some speed… Or I have a gap.
Thanks for playing!
This was a great concept but I struggled to get the controls down initially. I couldn't get my controller to work with the web build and it took a minute for me to get a handle on the WASD movement for a platformer. I eventually did get the hang of it it but could only stay on the uneven bars long enough to get the portal open once. It was tough!
Keyboard play is real tough. I found that gamepad didn’t work if another webgl game was open and holding on to the gamepad.
WebGL build has input lag that made the timing to grab bars too hard. In these final hours, I just put in a workaround to try harder to find a bar to grab that makes it more playable. Still harder than I’d like : (
Thanks for playing! Glad you made it into the void.
Edit: I just realized what you meant about WASD. I’ll be sure to support arrow keys next time!
I don't know if I'm doing it wrong but I find this super hard. Nice concept though!
WebGL build has input lag that made the timing to grab bars too hard. In these final hours, I just put in a workaround to try harder to find a bar to grab that makes it more playable. Still harder than I’d like : (
Thanks for playing!
Easily the best game centred around uneven bars I've ever played!