Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

tamewhale

18
Posts
10
Followers
24
Following
A member registered Jun 21, 2017 · View creator page →

Creator of

Recent community posts

I’m in a similar position. I was already thinking up ideas until I saw the rules in detail. It’s odd to me that “AI art” is allowed but not “AI” for writing. If this is just a tool with no ethical problems, why the distinction? It seems to me that people devalue the work of artists and don’t mind their work being stolen or plagiarised en masse but think that writing is somehow more sacred and should be protected. For people who say they can’t afford an artist for a game jam, I would say then don’t use one. Personally I would prefer amateurish attempts that reflect the origins of this hobby as something shared between friends. And for those who say it is already here and there is no stopping it, there are plenty of crimes or unethical decisions that are easy to do or make but that does not absolve us from doing the right thing. “Everyone else does it” is for lemmings.

Thanks! I’m really happy that people enjoyed it because I nearly gave up several times. I started off doing some research about public domain sources, mostly museum collections (Fridgo’s hat is J Edgar Hoover’s I think) but I ended up mostly using the Flickr Commons. There’s a lot of stuff out there that is labelled public domain that I find suspect but I reckon if you pick from official collections it’s probably safer.

I just like whizzing around in this and completely failing the actual game

This reminds me of that city screen in the original Ghostbusters game where you’re driving around looking for jobs. A nice idea, not being able to see the robots except when you kind of ping them was interesting because I had to make rough guesses about where they were and how long it would take for them to reach the next job.

That’s very kind of you to say, I’m glad you enjoyed it!

I love the physics of the rolling head. Reminds me a little of Getting Over It with Bennett Foddy but the checkpoints prevent it from getting really frustrating.

There’s a couple of bad endings but only really one good ending. So if you think you got that then that’s probably good enough. Most of the choices result in different dialogue, there’s not a lot of gameyness to it.

That’s a very nice summation of what I was trying to do. At some point I lost my nerve and made sources of water a bit more plentiful and I think the balance went too far the other way.

Wow that’s probably longer than I spent playing it myself! I’m undecided about doing more work on this. I think the extra stuff I had planned would improve it but ultimately I’m not sure it’s doing exactly what I set out to do.

The dousing rod is part of a sequence of things that I didn’t really have time to flesh out. Thanks for playing anyway!

I don't know if I'm doing it wrong but I find this super hard. Nice concept though!

I love the look of this. I've been working on a long term project that has a similar layout but I keep changing how it works so I sympathise about how hard it is to finish things.

I think this is the perfect size and scope for a jam game. So simple but I found myself getting addicted to it.

(1 edit)

Love the perspective on this, great job! It would be interesting to add more puzzle elements here as you progress.

Really blown away by how slick this is. Those bubble spawners are the worst.

This is a really interesting mechanic. It would be interesting to see how much further you could mine this for platforming puzzles.

I did want to make a game about emptiness but it’s hard to do that without making it boring. I also had a lot more interactivity and extra things planned but just not enough time to get it all done. Thanks for playing though!