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Capture Horizon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.250 | 4.250 |
Entertainment | #2 | 4.000 | 4.000 |
Overall | #2 | 3.667 | 3.667 |
Use of Game Design Document | #12 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please briefly explain how you interpreted some aspects of the game design document when creating your game!
I used the waves and sunset from the title section for the setting of the game and the wave mechanic. I then used the camera, scissors, and paperclip from the mechanics and narrative sections for the main mechanic; that is, taking photos of the level and then attaching them to the level to change it. From the genre section, I used the palette, and in order to complete a level, you must repaint and redesign it. I used the snail from the audio section, and decided to make slow, calm background music and sounds.
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Comments
a really cool mechanic; I like this use of a camera! I could easily see this being expanded into a much larger game!
Simply love that game! <3