Hey! Thank you for your feedbacks!
Sadly, the build is quite bugged so the creature won't spawn! I'm looking forward to fix this in the futur, my bad! Glad you liked it tho! 🙂
I just tested and the monster feature is, in fact, bugged, my bad! I'll try to fix that ASAP but I'm bit busy atm 💀 For the arms, there is no proper end scripted yet, so it's normal to not have the ability to reach the top. Don't worry, you're not missing a lot, you saw pretty much all of the prototype have to offer (minus the monster ofc)
Hi! Thank you for your feedbacks! It's always nice to see people have fun despite a very unfinished and unpolished state! :D
Yup, there is a creature that is supposed to follow you quite early in the adventure, maybe it 's a bug (one of them 🤣) ? To make it spawn you have to (SPOILER AHEAD!!!) feed the machine with the 5 arms available at the start of the game and wait for it to comsume them all. Once it stops, there will be a some trees on the right of the path, follow the candles, there will be a chapel. Enter and take the skull.
Cute little game! The only "downside" I see is that there is no incentive to not be stretched, so you end keeping the spacebar pushed. If you have, for example, more speed when you are tiny, it could be an interesting trade between the mobility and covered surface. Great job for half the time nonetheless!
That's an interesting feedback! In my view, pointing at something induces a different feeling from moving with WASD , keys are more for controlling than giving a global direction to the creature (if it makes any sens!) . Of course, no choice is perfect (and to be honest, I used 2-3 invisible tricks to make it more fair) but I'm glad you were able to have a great time ! 😁