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Bronislaw

99
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A member registered Jun 14, 2017 · View creator page →

Creator of

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Hey! Thank you for your feedbacks!

Sadly, the build is quite bugged so the creature won't spawn! I'm looking forward to fix this in the futur, my bad! Glad you liked it tho! 🙂

I just tested and the monster feature is, in fact, bugged, my bad! I'll try to fix that ASAP but I'm  bit busy atm 💀 For the arms, there is no proper end scripted yet, so it's normal to not have the ability to  reach the top. Don't worry, you're not missing a lot, you saw pretty much all of the prototype have to offer (minus the monster ofc)

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Hi! Thank you for your feedbacks! It's always nice to see people have fun despite a very unfinished and unpolished state! :D


Yup, there is a creature that is supposed to follow you quite early in the adventure, maybe it 's a bug (one of them 🤣) ? To make it spawn you have to (SPOILER AHEAD!!!) feed the machine with the 5 arms available at the start of the game and wait for it to comsume them all. Once it stops, there will be a some trees on the right of the path, follow the candles, there will be a chapel. Enter and take the skull.

Very interesting proposition! The idea of having various path is fun, despite some being way more easier than the others but balancing is quite hard in a 48h entry! Well done! :)

That's an good take on the genre! I'm not totally sure how the painting mechanic works overall but the system works well overall and it brings its subject in an interesting manner! :)

I really like building big machines that goes vroom! Very good work, neat pixel art and overall very polished experience!!

I'm not sure I understood all mechanics but the game is very polished and complete. You did a very great job on that game! GG!

Cute little game! The only "downside" I see is that there is no incentive to not be stretched, so you end keeping the spacebar pushed.  If you have, for example, more speed when you are tiny, it could be an interesting trade between the mobility and covered surface.  Great job for half the time nonetheless! 

A good entry considering you did it in half the time! Great job!

Thank you for playing! Your comment makes me think about mouse sensitivity, it's something that I never took into account in my design but it could be a parameter to master on my side to offer a more fair and identic experience for all users (since i built the game with my mouse sensivity and all)

A nice concept! A bit short but a very clever concept nonetheless! Good job!

Nice game ! Loved the art for the character as well! The mechanic is very fun to use and quite permissive, so puzzles does not feel like there is only one correct answer! GG!

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I saw one of your WIP update on the discord during the jam and StayAtHomeDev reminds me that your project exists. I'm very impressed by the result! Very fun and unique! (Bonus point for the sound effect when falling from a huge height, it makes me laugh a bit! :D )

Love the art style! The sponge mechanic combined to the possibility to swap monsters is a very clever trick! Well done! 

Interesting take on the jam! We have only a few tools, but it's all we need to fulfill the fantsay that your game proposes. Good job!

The grapihcs are reaaaaally cool! I'm a a bit less sure about the overall gameplay but I had a nice time, thank you, good job! :)

Very cool game! Loved the concept and the pixel art as well, a very good vibe!  It seems to me that the bigger the map is, the easier the game gets. I understand the link with the jam, but I'm wondering what the game could have been in a more limited space. Nice job nonetheless! :D

Ahah that's weird! Didn't udpdate it since the 1st upload, so that's probably a Godot 'magical' feature I still don't master, my bad! 🤣

Very cool aesthetic! The concept is very interesting as well, but the bigger your screen is, the more the game is easy, because you gain a visibility that you cannot have on smaller screen. The experience stays quite cool at the end, don't worry! Great job! 

That's a pretty interesting concept! A bit easy once you figure out you can just create a line of unwanted cult and stack yourpeople together but it's a jam after all! The graphics are very great as well! :)

Nice art style! Way more easier once you figure out you don't have to avoid everything! xD

Medival book art style and comically long arms? I'm in!

Rather difficult, but the mechanics implies a very interesting grammar. If think that with more time, a very poetic game could be done with this idea! Good job! :)

Well done! I love how the last enemies force the player to use all the mechanics that the orbs offer! Pretty fun experience!

Nice little twist on the platformer formula! I had a nice time, great job!

The idea is very fun! I ddin't spotted the "goal" per level at my first run, but otherwise, it's a very good and finished experience we have there! Well done!

Very chill and polished experience, loved it! 

My philosophy is to launch games without reading the bio, so I was very shocked (in a good way) when the atmospheres started to settle itself with the talking statue and the buildings that shrink and grow . That's a very neat experience! :)

It reminds me Dorfromantik a lot, which is clearly a good thing! :) Very nice aesthetic too! It may need some feedbacks but it's clearly a very great job jam-wise! :)

Thank you for playing! I already used some tricks to make it more fair tbh, but i think the  next step is to only follow the mouse within a certain radius, i guess.

Simple yet well done puzzle game! Congrats! texts were a bit blurry so they wera a bit hard to read for me, but I had a great time making sushis overall! :)

The art is very neat and cute! The setup is cool too, creating cutout is such a fun idea! Mini-games may lacks a bit of "transition", but you definitively have the basis for a very fun concept! :D

Great game, although it's a bit hard to manage the telescope at first! Loved the color palette as well! :)

Love that kind of strange experiences! The atmosphere is very cool, it may need or lack 2-3 things game-wise to be full but I have to say that I appreciated playing itnonetheless! Good job!

The artstyle is very neat! I bet that with even more time you could have been deeper in it! The game may suffer from some UX problems that makes the main mechanic a bit difficult to understand at first , but once it's understood, it's fun to play! :)

Something between lethal league and breakout but the same amount of fun! The game is very polished and well made, a very good entry overall! The only regret I have is that there is no option to charge the bat to hit the ball with more force!

That's an interesting feedback! In my view, pointing at something induces a different feeling from moving with WASD , keys are more for controlling than giving a global direction to the creature (if it makes any sens!) . Of course, no choice is perfect (and to be honest, I used 2-3 invisible tricks to make it more fair) but I'm glad you were able to have a great time ! 😁

That's a very nice take on the double jump mechanic! It doesnt seem that jumping or shooting alone are used that much so have a single button to do both is quite a good idea! It gave me so vibe from Celeste, which is a pretty good goint in my opinion ahah Well done!

Very good work on the ambiance! GG!

Quite a bit hard to understand for my single brain cell, but I do love the art style for sure!