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Team Saucivores

A topic by Augustin Liglet created Feb 26, 2018 Views: 847 Replies: 21
Viewing posts 1 to 22

The team members are Margaux Sachot, Hugo Wehrlé, Mathieu Demany, and Augustin Liglet.

Done :

DA : Pixel art, 16bit

Two worlds : Utopia (coloured) / Darkness (grey)

Gameplay : Platformer / Storytelling / Adventure

Scenario : Intro & outro + puzzles

Chained : drug addict

Graph : Concepts, first assets


DA:

Sprite resolution and work method are set.

Sound Design:

First music is ready

First sounds have been made

Character-Design:

Chara-design of the main character is done

A dog sprite is ready

Sprites:

Props are in production

Animation:

Main character animation done, shadows are being corrected

Tree animation is done

Level Design:

Prototyping general things on Construct, designing puzzles and specific locations on paper/digital drawing

Scenario:

First sequences are pretty well defined


Host

Oui!

Level Design:

Layers organized

Parallax OK

Chara-design :

Main character "utopia" version done

Animation:

Main character "darkness" walk animation corrected

Main character "darkness" idle animation done

Sprites:
1 Trashcan, 1 house (missing shadows), 1 sidewalk prototype, 1 manhole

Prog:

Animation integration ingame



Host

Great !

Prog :

Smooth af scrolling


Intro code done

Sprites:

more trashcans, houses seamless textures, other misc props, fire hydrant, guardrail

             + brickwall happyness version    



Host

ok

Level building :

slowly progressing as the sprites are being made.

Sound Design:

Recorded sounds, working on them. Some are bad. We might have to use free of rights soundbanks to finish the project in time.


Sprites & animations:

Amazing actual ingame footage :


Host

Thanks for the details and explanations ! Always interesting to understand how you progress

Prog :

We have been forced to simplify the scrolling in order to be in our timing.

Implementation of the Darkness is ongoing.

We improved the controls.

Level building :

First puzzle is under building.

Intro scene almost done.

Sprites :

New ground, new tree, new assets for the puzzle

Animation:

Tree, character idle


Host

ok, thanks

Prog :

Character animation is handled correctly

Level building :

Layout size has been increased, allowing vertical scrolling aswell.

We keep making sprites

The dog scene will soon be finished

NPCs incoming

Animation :

NPCs

Main character special animation for the dog scene


Host

ok, thanks

Host

ok, thanks

-Adding events, like switch from "utopia" to "dark", dog scene close to finish!

-correcting animation bugs

-sleeping time





Host

ok, thanks

Made the smartphone of the player.

Adding sounds and animations.

Adding NPCs

Host

OKay !

Spoiler alert

Host

Thanks