The team members are Margaux Sachot, Hugo Wehrlé, Mathieu Demany, and Augustin Liglet.
DA:
Sprite resolution and work method are set.
Sound Design:
First music is ready
First sounds have been made
Character-Design:
Chara-design of the main character is done
A dog sprite is ready
Sprites:
Props are in production
Animation:
Main character animation done, shadows are being corrected
Tree animation is done
Level Design:
Prototyping general things on Construct, designing puzzles and specific locations on paper/digital drawing
Scenario:
First sequences are pretty well defined
Level Design:
Layers organized
Parallax OK
Chara-design :
Main character "utopia" version done
Animation:
Main character "darkness" walk animation corrected
Main character "darkness" idle animation done
Sprites:
1 Trashcan, 1 house (missing shadows), 1 sidewalk prototype, 1 manhole
Prog:
Animation integration ingame
Prog :
We have been forced to simplify the scrolling in order to be in our timing.
Implementation of the Darkness is ongoing.
We improved the controls.
Level building :
First puzzle is under building.
Intro scene almost done.
Sprites :
New ground, new tree, new assets for the puzzle
Animation:
Tree, character idle