The theme of this jam is Each Level is a Different Game, but it's entirely optional. However how well you follow the theme is a voting criteria, so you have a higher chance of winning the $10 prize the more you follow it.
The following are the Rigid Jam rules. If you do not follow these rules, your game will be removed.
1. Common premade tools such as game engines, code editors, and music/artwork creators are allowed. This includes things like Unity, Bosca Ceoil, and Photoshop.
2. Your game must be completed within the jam's time duration of one week.
3. Your game should strive to match the jam's theme as closely as you can, but it's not required. This aspect of your game will be voted on later.
4. Premade game assets are a sort of gray area. Anything that is completely prebuilt such as maps, premade levels, models, and templates are not allowed.
5. However, small pieces used to aid the monotonous parts of development such as movement scripts, artwork, music, and sound effects are allowed with attribution as long as you have the legal right to use them.
6. Your games must be kept SFW (no explicit content).
7. Any game that is caught breaking these rules will be removed with no questions asked. However, it's not hard to follow these guidelines, and they should be common sense anyway.
8. You do not need to include a timelapse, but it helps to prove the legitimacy of your game.
9. You can form teams up to 4 in size, or go solo. All members of your team must follow the same two hour time.
10. Games from this jam can be submitted to other jams as long as they permit doing so, and vice versa. However, all rules still apply to games initially created for other jams.
11. Suspicious, malicious, illegal, or spam games will be removed without question.
12. If your game has been removed unfairly, please DM a member of the staff team and ask about it.
13. If you find a game breaking these rules, please report it to the staff.
Please put in your game's description the source of all content used in your game.