it's really good, however, I noticed a braking point: once the number of spawning enemies starts to rise, you can just corner up somewhere and combo kill to replenish any energy lost from enemy fire, wich makes moving around unnecesary, you may want to look into it (maybe by depleting energy rapidly if you stay still for too long , I don't know)
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Reactive Railgun's itch.io pageIn what way(s) does your game fit the jam theme?
The game is designed in a way where the player is in a constant struggle for more energy which keeps you on your toes. And the best way to get more energy is to make piercing combos which is pretty fun
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