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Reactive Railgun's itch.io pageIn what way(s) does your game fit the jam theme?
The game is designed in a way where the player is in a constant struggle for more energy which keeps you on your toes. And the best way to get more energy is to make piercing combos which is pretty fun
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it's really good, however, I noticed a braking point: once the number of spawning enemies starts to rise, you can just corner up somewhere and combo kill to replenish any energy lost from enemy fire, wich makes moving around unnecesary, you may want to look into it (maybe by depleting energy rapidly if you stay still for too long , I don't know)
Thanks for playing! Were you playing the jam or post jam version?
I'm not shure, I played the browser version just today.
Thanks for feedback!
P.S. Html version is post jam
The aiming took some getting used to but it is really fun once you get the hang of it and start killing several enemies at a time.
Well, I reached 1188 before I was bored and got myself killed.
All in all it is a very fun game. Even though I was never really in any danger to die, it was still fun to combo kill the enemies. Even though I would have liked some sort of visual key for destroying more than one enemy. Like flashing text ala "Double Kill" or "Triple Kill". With that I would also try to gain a even bigger combo, just to find out if there was a bigger one to achieve.
The Controls were fluid and I liked the little jiggle, the little foots of the sprite made. Loading up the cannon was a good feeling and didn't feel slow.
The only thing that felt out of place and that I never used was the slow effect. It just doesn't make sense in this game, if there is no way for me to move faster than normal or to somehow line up the enemies.
But overall, good entry!
Thanks for the suggestions! We've just uploaded a a version with tweaked difficulty and combo names, also screenshake.