Quick disclaimer: I'm unsure if we'll be doing any multiplayer or even use Core. I'm just curious for suggestions if we did decide to try it.
It's pretty odd in my experience to see a jam to offer multiplayer as a challenge. It's pretty cool, don't get me wrong, but in only a 3 day time period I would expect to have trouble playtesting a multiplayer game even if it was built in Core where multiplayer is already implemented.
Multiplayer games can introduce a lot of relevent design variables that need to be tweaked to maintain balance and fun, but in order to find what needs to be tweaked you need people who aren't you to play it (and enough of them that your game still functions correctly).
Any tips on how to get enough different people to playtest a multiplayer jam game? I'm interested to hear your thoughts. Thanks!