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A jam submission

Not Another Zombie ShooterView game page

Top Down Shooter for Jam
Submitted by Miguel Angel — 7 hours, 30 minutes before the deadline
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Not Another Zombie Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Fun#13.2664.000
Overall#92.5583.133
Artwork & UI#102.5863.167
Music & Sound#102.7223.333
Polish & Design#112.4493.000
Theme Relevance#171.7692.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

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nothing to say INCREDIBLE

dude the game idea is stunning

The whole game is a masterpiece

making the sounds and sprites all alone is actually a miracle

Submitted(+1)

There is a lot of great elements to this game. The guns are great, the map is great, the characters, the death the explosions... all great. I did struggle with the controls.  Feel as though this game would be twice as fun if the guy facing the cursor.  Still... excellent fun

Developer

I totally agree, I tell you that it was designed for mobile so I left it adapted for mouse. But I totally agree that it can be greatly improved in the PC version.  Also soon I will upload it in apk and I hope you can try it and give me feedback

Submitted

I can't wait.  It will be a blast!

Submitted(+1)

The top down 3D style is really charming. The camera moves nicely and the weapons are quite fun. Sometimes hits don't get registered but overall it's super fun!

Developer(+1)

The colliders were small and on the other hand, I had to put a sound that informed that bullets were simply loaded.  Likewise, this project is designed with at least 10 weapons... But the particle work takes a long time and the Jam was over.  Thank you very much for your feedback

Developer

Game made in only 48 hours
(time passed very quickly, when I realized, the jam was about to end... hehe)

I really hope you have fun, and if you can share your feedback  I'd be grateful (and the score clearly).


All assets used are licensed under my name. The music belongs to a free Unity asset. The dialogues were generated in Replica Studios.