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TwoBearsHighfiving

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A member registered Apr 02, 2021 · View creator page →

Creator of

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Yes I could have had more of that, but if you have a low prestige for a while there will in fact be a dialogue that triggers other dialogues :)

I finished the project with a whole -1 minute left. I'm an amazing foreman.

Really great style. The scalable objects really stand out. Good job.

This could be a super cool game if the parking lot was smaller. Right now, you don't struggle for minutes. I didn't play very long because it is not very interesting when it is so easy at the start that it doesn't really matter what you do. If you fix the difficulty curve, this could be a cool web game. Congrats on submitting in the first place.

Very interesting concept and great art style. Though, the pacing is incredibly slow for a game jam.

Interesting little game, it seems like you can't lose. In the future you could maybe add that since right now you don't have very high stakes. The worst that happens is that you lose ~3 blocks.

The game is good. Simple but immediately enjoyable. The communication of the scaling mechanic is in dire need of improving, however. I think it would be best to include a description that explains it. I also think there should be fewer levels. The game is so long that people who want to rate many games won't finish it. If these two aspects are improved, this game can be really great. You can definitely be proud of your work. An often overlooked detail you got right is customizing the itch page theme to fit the game, it looks like the game is part of the page.

You are on the right track. I guess I didn't recognize how difficult it is since I made it.

Beautiful and fun game.

Good game, maybe you could color the harmful things red instead of blue, though. It is a bit hard to distinguish.

Damage you deal is based on how far you are. But damage they deal is not. So you can't stay far away and have to always be pushing. Sorry for not mentioning that in the description.

The top down 3D style is really charming. The camera moves nicely and the weapons are quite fun. Sometimes hits don't get registered but overall it's super fun!

Great visual and audio work. The difficulty is just right once you get the hang of it.

Yes, we are starting the crusade against the emus. Together we can strike them down. 

Great game here's mine: https://itch.io/jam/mini-jam-111-colors/rate/1633785

I'm going to write a thorough review about this, which already shows that this is one of the best games that I have played this jam.

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The good:

When I started playing, I had read the first sentence of the description, yet I knew what I had to do. The limitation is used greatly and diversely. All guns have different play stiles and took a minute to figure out. 

The bad:

The movement felt a bit weird and a jump would have been nice.

The ugly:

There is none because the art is beautiful yet simple.

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Lastly, I just want to say that I hope that this gets expanded with a couple more guns.

Good game, the only thing I would change is to make the player faster.

https://itch.io/jam/mini-jam-111-colors/rate/1633785

Nice game, occasionally challenging.

Thanks for the feedback

(2 edits)

Thanks for your help

I just made my first game Jam game. First, I submitted it as downloadable. Now I made a WebGL version but when I uploaded it at first, it was classified as downloadable. I made it with unity and compressed the files that unity exported as a zip file. Help please.

I'm not great at pixel art, so I just changed the look of a lot of stuff from Kindergarten

Just rated yours. Here's mine: https://itch.io/jam/mini-jam-111-colors/rate/1633785

Exactly the right amount of challenging

This technically uses the limitation, which is the best way to use it.

Liked your game, oddly charming 

My game: https://itch.io/jam/mini-jam-111-colors/rate/1633785

Great use of limitations and oddly charming graphics

Are you expecting to get paid, or do you just want to use these to build your portfolio and help some people out with music for their games?