Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A game based on "One minute" but without time being a limiting mechanic.

A topic by Gymcrash created Feb 15, 2018 Views: 302 Replies: 3
Viewing posts 1 to 3
Submitted (2 edits)

I hate games that put you under time pressure, so I'm trying to think of a game that has this "one minute" theme without it affecting the gameplay as a timer. I don't want a countdown or a count-up. 

At the very least, I think I will make any time-based mechanic a bonus rather than part of the core gameplay.

Anyone else thinking this way?


I guess I could always look as "one minute" as a measurement in degrees rather than a measurement in time!

Host

Well, I also think, that timer is just to basic. Why not to make the game get harder each minute? Or you change weapon type each minute? Or, it's 1 hour 1 minute... Think about it ;)

Submitted
"Why not to make the game get harder each minute? Or you change weapon type each minute"

Those are good ideas, I guess you could also do score multipliers every minute and so on as well. Or challenges for under a minute that give you a boost or something.

Then there is also bonus/power-up lasts for one minute, or even a sports game with 1 minute timer for rounds or qualifying etc.

Ooh, single minute sports sounds super neat.  I might try that!