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A jam submission

Culling of NormalityView game page

Short psychological horror visual novel, made in 1 month by a single person.
Submitted by The Forever GM (@4everGMproducts) — 4 days, 2 hours before the deadline
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Culling of Normality's itch.io page

Results

CriteriaRankScore*Raw Score
Bug Amount (5 Star is no bugs)#114.0574.800
Theme / Secret Requirement#193.3814.000
UI#192.5353.000
Enjoyability#212.5353.000
Uniqueness#242.5353.000
Farming#301.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Given that you used AI art I won't judge the draftsmanship but rather the attention to prompting and detail. You should've curated your keywords so that the artstyle was more consistent. You used a vertical slide for the wife leaving despite the artwork only reaching to her torso, it was very immersion-breaking. There's a few typos in your script, which imo are more relevant in a text-centric genre, I'll list them so you can fix them: - the doubleb bed laid disheveled - Mking small talk about the weather and crops. - something about "himslefl" later that same day. The story itself had a lot of expository musings, instead of saying that the conversation was fruitless or purposeless you could've shown it based on reactions.

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Comments

Thoroughly enjoyed this. Made a video too that I'll comment/post when it goes live in a few days.

Great stuff though and awesome for your first game too! Hope you come out with some more horror visual novels!

Developer

Yeah, post the video when its up. I am always curious how people view the stuff I make and welcome feedback.
especially with one as ambiguous as this. 

No worries, dropped the vidya on the game page itself! Great stuff for your first game by the by.

Submitted

Wow, fantastic art! Makes me want to leave my job, pull a Stardew Valley, and move to the countryside right away. :)

Of course, the peaceful opening tone makes... the twist that much more radical and gripping.

I am ambivalent about the choice to speak about the player character in the third person. Most games would say "I" or "you." Saying "The Farmer" puts a little distance between the player and the player character.

Developer(+1)

well first, thanks for playing the game. 

So, as i said in the credits, all the art in the game was generated from AI. art and music is about the one thing I have no idea how to do, and can't do myself. I did get some good results from the AI, though by making it all a single style (watercolor).

so, It was a conscious decision to not use first person when talking about the farmer. even though 'you' are controlling him, to some degree. The player knows more than the character, and the options you are given are most likely not what YOU the player would do in the situation. its more like watching a story unfold where you as the player don't really have that much sway on what happens.  it was never meant to be a self-insert