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A jam submission

Flee: Don't Hit The WallsView game page

Submitted by Mete İlhan (@mtilhang) — 7 days, 5 hours before the deadline
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Flee: Don't Hit The Walls's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#32.2002.200
UI#32.2002.200
Art#121.8001.800
Sound/Music#231.4001.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Lovin' this!
What I'd love to hear is some music like the theme from The World's Hardest Game or the Ridge Racer Type 4 soundtrack. Something with that late 90's to 2000's 'Y2K'/techno-ish kinda sound. I'm bad with music genres but that's the best I can describe it haha

On the level select screen, I'd increase the speed the block moves to the next level, it currently feels a bit slow so I'd speed that up.

When you collect items, I'd love to hear the pitch increase a bit as you get closer to getting them all, it's a trick that'll make collecting things way more satisfying.

One thing I feel is missing is obstacles that move around in lines or circle around areas, I think that would make the game more challenging and more interesting (these obstacles don't have to move very quickly), it feels slightly too easy/simple with just avoiding touching the walls. I didn't get to playthrough the whole game so I dunno if something like this pops up later, but just a thought!

Pretty cool so far!!!

Developer(+1)

Hi SlyBalto! First of all thanks for playing and making review for my game its mean a lot :) 

I totally agree about the music and sounds. When I started making the game, I didn't care about the effect of music that much, but now I understand better. The music you suggested are good examples :)

There are moving obstacles in the game, but it first appears with level 21. I guess it's a level design mistake because having similar obstacles for a long time can be boring. Maybe I should have gotten it at earlier levels. I will try to apply what I have learned.

Thanks again!

Submitted(+1)

Hey no problem Mete!! You could potentially gently sprinkle just a few obstacles in earlier levels, I think like level 11 is a good starting place. The good thing about your game is that since it's so simple compared to some giant AAA project is that this kind of issue potentially may not be as much of a mess as it could be (I dunno what engine you use so maybe's it's an insane process I dunno LOL) Keep up the good work, I super look forward to seeing what's next!