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A jam submission

Parkour Legends (Demo)View game page

A 2D parkour game with air-tight controls, inspired by the thrill of movement and momentum in free running.
Submitted by dnllowe — 7 minutes, 5 seconds before the deadline
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Parkour Legends (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#52.0002.000
UI#52.1432.143
Art#62.0002.000
Overall Fun#131.7141.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a pretty cool game, but I think it's a bit held back with a really steep learning curve. Instead of teaching the player every single move in one go, you could instead have the first few levels teach just a handful of moves, have the player really get comfortable with these ones, then move on to teach one new move at a time.

So the first level could be just about running, jumping over obstacles like boxes. The next one has a few boxes like before, but now you gotta do a few walljumps along the way. Then the next one adds something else, or has the player keep practicing what they've already been taught, just a bit trickier. Then you have the level that has the player using the rails and the signs, then a level that only uses the signs but combined with the wall jumping, etc.

I remember by the time I got to the last few tutorial moves, I had already forgotten half of the moves the game taught me, because it was way too much to remember. When you play a game like Celeste, you don't learn the advanced moves until much later, when the player is already much more comfortable with a decent sized toolset. I couldn't even beat the first level for this game just because I forgot most of my moves. I also kept thinking that you walljump with Space, but you're supposed to use Shift, so that didn't quite work for me.

I love a lot about this game like the UI and the visuals being simple but effective, I think it just needs some revisions on the pacing of how many moves are taught and how big of a toolset the player is required to use in the early levels (it's too big atm). Looking forward to seeing what's next!!

Developer

Hey! Thanks for the feedback! 

You know, I originally had the game like that, but then got self-conscious that people thought the game was too simple. I'm thinking for the final game (or maybe even a revised demo), I will go back to the old formula, like you suggest. I'm also toying with the idea of having a sort of.. skill tree. So players can unlock new abilities as they go, and decide for themselves which moves would be the most advantageous to prioritize.

If you're interested to see how the pacing was before, check this let's play from a while back--I'd love to hear if you think it works (though it's a bit dated). I feel like it's exactly as you describe, haha:

There are a couple others, but this is the only person who managed to beat the whole demo (that I know of). And yeah, one guy was kinda sour on the whole thing and found it boring, which is kinda what led me down the path of the current demo, lol.

Wall jump with space vs shift was also a recent change. I kept noticing people spamming the "jump" button, so they'd accidentally bounce off walls with unintended rebounds.

So I guess in conclusion, I agree with everything you're saying, haha. I should just be more confident in myself, the game, and the players and pace it accordingly--and not let a couple stray negative observations derail the experience.

Thanks again for sharing your thoughts! This is really helpful feedback.

Submitted(+1)

Np!! The Let's Play gameplay is a lot more of what I was thinking of! I legit think you got a really cool game it just needs a few tweaks haha. I think a skill tree could be interesting, maybe it could help give players some choice in their play style? Now that you describe that issue that you witnessed when jump was space, I think you can keep it as Shift. I think you're on the right track to making something genuinely awesome. Keep up the great work!!

Developer

Thanks for the follow-up! I'm like, the only game-dev in my friend circle, so it's really, really helpful to hear your thoughts :)

Planning on playing the other games in the jam a little later this week, and yours will be first on my list!

Submitted

Ah, the struggle of being the only dev in a friend circle, the struggle is real LOL, excited to hear whatcha think of my project! It's pretty early on so I'd love to hear your thoughts on what I've got so far!