This is a pretty cool game, but I think it's a bit held back with a really steep learning curve. Instead of teaching the player every single move in one go, you could instead have the first few levels teach just a handful of moves, have the player really get comfortable with these ones, then move on to teach one new move at a time.
So the first level could be just about running, jumping over obstacles like boxes. The next one has a few boxes like before, but now you gotta do a few walljumps along the way. Then the next one adds something else, or has the player keep practicing what they've already been taught, just a bit trickier. Then you have the level that has the player using the rails and the signs, then a level that only uses the signs but combined with the wall jumping, etc.
I remember by the time I got to the last few tutorial moves, I had already forgotten half of the moves the game taught me, because it was way too much to remember. When you play a game like Celeste, you don't learn the advanced moves until much later, when the player is already much more comfortable with a decent sized toolset. I couldn't even beat the first level for this game just because I forgot most of my moves. I also kept thinking that you walljump with Space, but you're supposed to use Shift, so that didn't quite work for me.
I love a lot about this game like the UI and the visuals being simple but effective, I think it just needs some revisions on the pacing of how many moves are taught and how big of a toolset the player is required to use in the early levels (it's too big atm). Looking forward to seeing what's next!!
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