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A jam submission

Doll Vs ClawsView game page

As a monster (Doll) lurks around the house, can you (Claws) find the key and get out?
Submitted by SnakeWinter — 2 days, 13 hours before the deadline
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Doll Vs Claws's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#592.7043.200
Overall Fun#622.1972.600
Controls / UI#661.6902.000
Sound/Music#681.5211.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Honestly I love the art style of this, it reminds me of games I grew up with.

I did find the puzzles and inventory system a bit confusing, not being able to put items down made me have to restart because I was doing the classic adventure game "pick up everything I can" and quickly had a full inventory with no idea what to do. Playing more intentionally made the game make a bit more sense. 

I'd love to see this expanded upon.

Developer

Thanks!

Yeah, for whatever reason, I didn't think of the "pick  up everything" mindset.

I'd wanted to expand on the game, but I could never figure out where to take it from where it ends. I couldn't figure out what the next level would be, while keeping the same gameplay. I did some work on a 3D remake of it a while ago, but I had the same problem of not knowing like which way to expand the gameplay, or how there could be a second level. I think I could more easily do the pickup/drop, item information-related things with the 3D version. But yeah, if I did finish the 3D remake, I'd like it to either be longer or have more replayability.

I am going through all submissions to make all developers aware of an important Google form I've made.

I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!

You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA

Submitted(+1)

Its a neat little experience, confusing, but really nice

Developer

Thanks! I kind of want to remake it in 3D and hopefully make it less confusing.

(+1)

i feel really conflicted about this game! i found the controls and the art style honestly pretty off-putting, but it does have a really interesting atmosphere, the environmental storytelling of the various letters around the house was intriguing and i definitely felt myself wondering about what had happened in this house and what was going on.

feels like the art style is intentionally kind of jarring/mismatched and it kinda makes me nostalgic. BUT it’s so jarring that when combined with the other difficult things (like the arrow button controls and not being able to put items down) it makes the game more frustrating than the narrative is enjoyable if that makes sense.

that’s just me though i might be missing the vibe a little bit and maybe this game isn’t for me which is totally fine! either way the storytelling in here is really cool and intriguing! thanks for making this game :)

Developer(+1)

Thanks for the feedback, it's helpful.

So far of the games I've made, I think this is the only one I've edited/posted a new version of after a jam. I'm not sure I'll edit it again, but I've done work on a 3D remake of it, so I will keep your feedback in mind for that. There's not much to the 3D remake in its current state, but there wouldn't be arrows, just regular FPS controls. Graphics-wise, it was pretty much this, but in 3D. Same colors, same style but in 3D, so that part might still be jarring, not sure if I'd change it or by how much. In the released 2D game, I was going for a Sega Master System kind of palette, like the Alf game but simpler. Maybe dynamic lighting FX could offset jarriness.

I think putting down items would be easier in the 3D version. I didn't do it yet, but thinking about it in my head, I think I could do it. Item management in general could probably be better done. I'd probably have mouseover item information. And a pickup button. And probably inventory icons on a HUD. The project is kind of stalled because I'd want the 3D version to be more expansive, but I couldn't figure out how exactly, if it needed more levels or more difficulty, another villain, more story, or what.

Thanks again.