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Eld Corridor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #45 | 3.213 | 4.250 |
Overall Fun | #59 | 2.268 | 3.000 |
Controls / UI | #64 | 1.890 | 2.500 |
Art / Graphics | #69 | 1.890 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I am going through all submissions to make all developers aware of an important Google form I've made.
I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!
You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA
Hello from tonight's stream!
I did enjoy the theme and atmosphere of it, but I felt the controls end up being too wild once you get everything involved. The moment I had to move up or down, it just became inevitable that I would die from going out of bounds. Similarly, I had see times where I thought I wasn't out of bounds but then the game would say I was. This happened more often when I was on the right side.
I'd like to suggest that when moving up or down, the controls will stabilize themselves. That way, attempts to get back on track and overshooting it won't happen. It's not so bad when left and right, but I find up and down just pressing lightly leads to wild changes in ascending and descending.
One thing that may also help is a life system. Perhaps where the player can survive outside of the bounds or when in the gaze of the monsters briefly but not forever. Then you can add power-ups that restore health or perform other functions.
Thank you for the feedback! I did check the stream as I was really curious what the experience looks like for a new player coming across the game, and was pleasantly surprised!
I fully agree about the survivability outside the corridor, it's something I have been considering in implementing, as well as adding functionality with the lights, which could stabilize you, but also draw the attention of more Eldlings.
I will have to double check a few things as it did appear that your Pitch as exaggerated, and I am not sure if it wasn't just related to the performance of the game on different browsers. Or something else that slipped through the crack on my end, which sometimes goes out of whack.
Many thanks for the thorough review and it was lovely seeing you playing the game! Got a subscriber from me as well!
It has a really good alien vibe going for it, and great music and sound design, but the gamepay is too simplistic and repetitive, and the art style lacks something I can't pinpoint down exactly.
I like it, I would recommend refining the controls a bit more and adding more gameplay variety
Really like the atmosphere, controls are a bit difficult to understand at the beginning (a tutorial in this case may help), and the art style while coherent is lacking a bit of oomph. The music and sounds are really good. Overall the idea has potential.