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(+1)

Hello from tonight's stream!

I did enjoy the theme and atmosphere of it, but I felt the controls end up being too wild once you get everything involved. The moment I had to move up or down, it just became inevitable that I would die from going out of bounds. Similarly, I had see times where I thought I wasn't out of bounds but then the game would say I was. This happened more often when I was on the right side.

I'd like to suggest that when moving up or down, the controls will stabilize themselves. That way, attempts to get back on track and overshooting it won't happen. It's not so bad when left and right, but I find up and down just pressing lightly leads to wild changes in ascending and descending.

One thing that may also help is a life system. Perhaps where the player can survive outside of the bounds or when in the gaze of the monsters briefly but not forever. Then you can add power-ups that restore health or perform other functions.

(+1)

Thank you for the feedback! I did check the stream as I was really curious what the experience looks like for a new player coming across the game, and was pleasantly surprised!

I fully agree about the survivability outside the corridor, it's something I have been considering in implementing, as well as adding functionality with the lights, which could stabilize you, but also draw the attention of more Eldlings. 

I will have to double check a few things as it did appear that your Pitch as exaggerated, and I am not sure if it wasn't just related to the performance of the game on different browsers. Or something else that slipped through the crack on  my end, which sometimes goes out of whack.

Many thanks for the thorough review and it was lovely seeing you playing the game! Got a subscriber from me as well!