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minima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #41 | 3.064 | 4.333 |
Art / Graphics | #43 | 3.300 | 4.667 |
Controls / UI | #59 | 2.593 | 3.667 |
Overall Fun | #61 | 2.828 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi!! I played the game and it’s a really great one!! The graphics and the art looks awesome and the environment design is very great!! Here it is some things than I found than can be improved:
For the rest the game is really great and looks like a promising game!! Good luck working on it!!
Hello friend, thanks for the nice words. We will continue to delight you with our new games!
You’re more than welcome!! It’s great than you will continue to delight us with your new games!! Good luck working on them!!
Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.
This game was immediately intriguing to me. The visuals look amazing and there was a LOT of environmental story telling in that room. I noted the wheelchair and pills. When it suddenly threw me into the hospital room, admittedly I was confused. It wasn't until playing through everything a second time, to get what I missed, that I realized the idea was the child was waking up from his sleep.
I can already foresee this game being one of those games that just makes you cry, given the immediate subject matter of the protagonist.
There were only two things I could think of that could be addressed. The first was a bit more background noise. While there is sound for some things you do, the game is otherwise very quiet. Even some ambient noise would go a long way. Perhaps hearing the wind outside and birds and squirrels making noise?
The other thing that came to mind were the puzzles. I found certain spots can be finicky to put the pieces on, and the need to remove wrong pieces to place the right ones didn't feel cohesive for a game. I would recommend both not allowing correct pieces to be pulled out again as well as a function where if the player tries to put a piece where an incorrect piece already is, it'll just swap them in your hand.
Other than that, I want to see where this is going.
Oh, and I don't think this qualifies as a visual novel. :P
Hi Hythrain
Thank you so much for the nice words, it inspires us a lot, unfortunately, due to different time zones, we were physically unable to see your passage of our game on the stream.
In any case, thank you, we will continue to please you with good and interesting projects.
And yes, by the way, we called the visual novel at the very end, and we also thought that the genre of the visual novel was hardly appropriate here =)
Well then, allow me to provide you with a link to the VOD, which I just finished posting. https://www.youtube.com/watch?v=zPYbkMu7hC8
Super immersive and inspiring! Thanks for this experience, devs!