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Harold Voidskipper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls / UI | #2 | 4.750 | 4.750 |
Overall Fun | #5 | 4.500 | 4.500 |
Art / Graphics | #14 | 4.500 | 4.500 |
Sound/Music | #37 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre #1
Action
Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing
Rating #2
Family Friendly
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Comments
Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
My god, the Harold love. I know NOTHING about Harold, but both your game and the other Harold game in FQ7 have certainly made me curious.
This game's mechanics were a lot of fun for me. In general, the combat felt very simple but challenging. Yet at the same time, it was challenging in a way where by the time my mistakes would be adding up to me needing to heal, the stage would end and I would be restored. Of course, right as I was saying this on the stream was when I encountered the green bats, immediately eating my words. XD But I still stand by it. I never felt like it was too hard, though. The final boss took me a few turns, particularly because I hadn't been using dodge as much as I should've been prior and thus had to build its use into my gameplay finally. XD
I think the only thing I didn't like was not being able to full screen it. Clicking out of game is a serious threat for me as I lose specific track of where my mouse is but still know it's general position and then my hand begins to drift and I don't notice at all and please save me. D:
Thanks for playing Hythrain!
Yes, I'd love to see the VOD when you get to it. You can reply here or on any of the contact info in my blog (linked on my main page here).
I completely forgot about Fullscreen stuff, as I always instinctively press maximize, great catch there. Lucky me I began setting up some basic configs last week so for future-proofing I can update the game to add that.
This was a game from another jam but most players were RPGMaker devs so I applied to FQ7 for more varied feedback (although I ended up with very little time to test other games and only did a few 😢). Still, glad it wasn't too hard, I had a rough time tweaking the game to be less repetitive last time.
Once again thank you for your time 🩵
Here's a link to the VOD.
Hey, don't worry about it. I was glad both you and another Harold game made their way over. Made things a lot of fun, especially since this is my third or fourth encounter with Harold.
Fun, challenging, and surprisingly charming. Would love to see a full version of this.
Great work!
Very nice! I really liked this one. It feels super good to control and the art is awesome. I especially like the galaxy background, it looks really cool. The gameplay itself feels a little bit repetitive after a few stages but I guess it’s ok, since you’re working on improving this framework to later make an expanded version anyway.