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Refactor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #64 | 2.214 | 3.500 |
VISUALS | Did this game have nice graphics, art or design? | #71 | 2.530 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #73 | 2.530 | 4.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #74 | 2.530 | 4.000 |
Overall | #75 | 2.403 | 3.800 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #80 | 2.214 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
Started on the base concept for the game in 2016; track 7 (for this jam) only started in December of 2017, with work in earnest starting on January 7 for Games Made Quick. I expect the overall project to take until 2018 if everything goes well (so really more like 2020).
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Comments
I enjoyed this game more than I expected, and of course I also think it's worth the small price. What I like best about this game collection is that it's full of atmosphere, and packages casual games in a time bound format. In other words they are time based experiences that find their own ending regardless of winning or losing.
My understanding is that this has to do with the games being related to sound? Like, soundtracks?
Each mini game is very original not really in the core mechanics but in visual ideas and execution.
Overall, really enjoyed it.
Well done, it's a good way to show the songs in action.
Cool colors! Needs more work of course, but I like the direction.
could you be more specific about what needs more work? I’m not sure what’s so “of course” about it.
For starters (and judging from the demo:
+ Mouse control for menu
+ better interface
+ some basic settings
+ a little explanation on what is going on (not that critical though)
+ coin consume effect and maybe a little sound
+ some indication on what those points are good for
+ some level finish screen
Okay, thanks for the more detailed response. Mouse control and basic settings are already on the table for the greater project; the others do not actually fit in with what I'm going for here, but thank you for your feedback.