I finally figured it out, I had to actually equip a loadout
fluffy
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It’s fine to keep the music in, just remember that unless someone has explicitly given you permission you need to ask first.
There is plenty of Creative Commons music out there that you can use although if you do that you need to make sure to follow its license. I have an article about that at https://beesbuzz.biz/articles/6910-Creative-Commons-summarized - for what it’s worth, the music you used is now available as by-nc-sa (although it wasn’t yet at the time that you put it in your game), but since your game isn’t also by-nc-sa you still need to ask permission first.
I usually do not care for text-heavy games, especially jam games, because I always feel like I’m being confronted with a big wall o’ text where so much of it is just there to inflate a wordcount. So, I really like the writing in this: while there’s a lot of it, all of it feels vital to the feel and the narrative, and having the hypertext for looking at specific things gives me a feeling of agency in reading the different things, which is different than just having it all shoved my way.
I get the impression that it’s incomplete since once you get to the actual potion quaffing it’s just, like, a placeholder for what it’s going to be, and I’d love to see this get fleshed out and completed. (And maybe some artwork would be nice, but given the number of potion combinations, even writing text for all of them is going to be a challenge!)
Having a prompt at the start that says that Z is how you proceed would be helpful. Also the UI framework for the game is a bit wonky but also charming in its retro weirdness I guess?
Anyway I loved the game itself once I figured out how to control it. The art and sound reminded me a lot of Eversion.
I’m not sure what I’m supposed to do here. Also I’d highly recommend not using a smoothing chase camera for this sort of presentation, and instead use a “window-based” scroll approach (where the camera starts to scroll when your character approaches the edge of the screen). Using a smoothing chase camera can cause motion sickness in a lot of people, myself included.
Cute artwork, I hope to see this turn into a full game.
Hey y’all, as always I’m available for making music and sound for folks. I only have two requests:
- Come to me when you have an idea of what you want, rather than putting it off until the last minute
- Try to get something released/submitted that I can at least link to, even if it’s not particularly playable
I don’t have any particular limitations on genre or subject matter or anything.
You can check out my prior game jam music as well as stuff I’ve made specifically for Strawberry Jam, in case you want to know what sort of things I’m capable of. Most years, games I made music for rated very highly in the audio category.
I’ve delisted this soundtrack because all but one of the tracks is on Instrumental and the track that isn’t on that album I left off because it isn’t very good.
I am grateful for all the work you do and all of the rough edges are a very understandable part of this sort of thing. itch.io is such a great platform for letting things like this happen and I am so glad that you use it to find new ways to support creators like me.
I’ve gotten so much out of participating in these bundles, not just from the income but also from gaining new followers and fans of my music, and that’s been huge.
I just hope that it keeps on getting better every year.
The Mac version’s packaging is impressively broken. Whatever you used to build it isn’t doing it right.
For those trying to run it, you can at least get it working by going to the directory in Terminal, and running
xattr -d com.apple.quarantine *
./Chilling\ at\ the\ Park
Anyway this was a lot of fun, and fuck the police.
I have a VR setup and I was really looking forward to trying out a jam game that uses it!
So, that said, I’m really amazed that this didn’t make me instantly nauseous, what with the lack of comfort tunnel and the constant camera motion. I kept on getting stuck on the very first ladder (except one time when I managed to get past it and then immediately lost with the first human I encountered shortly after) and couldn’t really figure out how to do anything, or what I was supposed to do at all. And then the nausea set in, so I had to stop.
I think having some sort of tutorial, and easier ladder mechanics (or, better yet, no ladders) would be extremely helpful.
As always I am available for making music and sound for your weird ideas! A lot of the games with my music in them have been done for Strawberry Jam, and many of them rated very highly in the sound/music category. And here’s a bunch of jam game music collections. I have a bunch more music on my profile. Last year I did a hypnokink podcast.
The best way to get in touch with me is historically via the jam Discord.