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fluffy

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A member registered Jun 10, 2015 · View creator page →

Creator of

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I finally figured it out, I had to actually equip a loadout

I cannot figure out how to actually shoot, which is… kind of a problem when it comes to finishing a mission.

It’s fine to keep the music in, just remember that unless someone has explicitly given you permission you need to ask first.

There is plenty of Creative Commons music out there that you can use although if you do that you need to make sure to follow its license. I have an article about that at https://beesbuzz.biz/articles/6910-Creative-Commons-summarized - for what it’s worth, the music you used is now available as by-nc-sa (although it wasn’t yet at the time that you put it in your game), but since your game isn’t also by-nc-sa you still need to ask permission first.

also omg flora game!!

There’s also a starcow :)

I usually do not care for text-heavy games, especially jam games, because I always feel like I’m being confronted with a big wall o’ text where so much of it is just there to inflate a wordcount. So, I really like the writing in this: while there’s a lot of it, all of it feels vital to the feel and the narrative, and having the hypertext for looking at specific things gives me a feeling of agency in reading the different things, which is different than just having it all shoved my way.

I get the impression that it’s incomplete since once you get to the actual potion quaffing it’s just, like, a placeholder for what it’s going to be, and I’d love to see this get fleshed out and completed. (And maybe some artwork would be nice, but given the number of potion combinations, even writing text for all of them is going to be a challenge!)

Hey, you should probably link to the musician’s itch page from the description, especially since they had no idea you were using their music…

Having a prompt at the start that says that Z is how you proceed would be helpful. Also the UI framework for the game is a bit wonky but also charming in its retro weirdness I guess?

Anyway I loved the game itself once I figured out how to control it. The art and sound reminded me a lot of Eversion.

This game just made me remember how bad I am at Freecell.

Also it’s probably the most asexual thing ever that I just found the animations in the background to be kinda distracting.

I want to give Dustin a hug

I’m not sure what I’m supposed to do here. Also I’d highly recommend not using a smoothing chase camera for this sort of presentation, and instead use a “window-based” scroll approach (where the camera starts to scroll when your character approaches the edge of the screen). Using a smoothing chase camera can cause motion sickness in a lot of people, myself included.

Cute artwork, I hope to see this turn into a full game.

The music was actually the only reason I even submitted it, because I’d made music for someone else’s game and they abandoned the jam without submitting anything so I figured I shouldn’t let the track go to waste. (And then due to an issue with the itch app nobody could hear it anyway.)

This reminds me of my silly bullet hell from a few years ago, “Dongs,” except actually worth playing.

Maxwell should be careful with his footing, there’s a bunch of folks out there who are super out to get Macaulay.

haha same

Hey y’all, as always I’m available for making music and sound for folks. I only have two requests:

  • Come to me when you have an idea of what you want, rather than putting it off until the last minute
  • Try to get something released/submitted that I can at least link to, even if it’s not particularly playable

I don’t have any particular limitations on genre or subject matter or anything.

You can check out my prior game jam music as well as stuff I’ve made specifically for Strawberry Jam, in case you want to know what sort of things I’m capable of. Most years, games I made music for rated very highly in the audio category.

I liked it when the level completed

This is super hard to control on a laptop with a multi-touch touchpad and no physical right-click button. Is there any way that there could be an alternate option added, such as ctrl-click (which is standard on macOS)?

I’ve delisted this soundtrack because all but one of the tracks is on Instrumental and the track that isn’t on that album I left off because it isn’t very good.

I am grateful for all the work you do and all of the rough edges are a very understandable part of this sort of thing. itch.io is such a great platform for letting things like this happen and I am so glad that you use it to find new ways to support creators like me.

I’ve gotten so much out of participating in these bundles, not just from the income but also from gaining new followers and fans of my music, and that’s been huge.

I just hope that it keeps on getting better every year.

WOAW!

how do I change the game resolution

how do I read the comments

any way to like, not get a migraine when I look at your itch page?

Absolutely! Thank you for doing that.

You might want to rearrange the downloads so that the latest version comes first, so that’s what gets downloaded by the itch.io app.

I like how you can die on the win screen

This is way too relatable; I also have a chronic pain disorder which doctors don’t seem to care to actually diagnose or treat. I hope you can get lasting help for your issues.

Yeah, unfortunately the itchio ratings system penalizes the submissions with the low 50% of votes, for reasons which have never been particularly well-explained. Oh well, placing at the top is still a huge honor given the size of the jam and the number of amazing games with great music.

You should! It’s a lot of fun!

What did you use to build the game? For the Mac build it just generated a raw binary and some .so files in a directory, rather than bundling it into an .app directory with the appropriate plist files and resources and such.

(2 edits)

The Mac version’s packaging is impressively broken. Whatever you used to build it isn’t doing it right.

For those trying to run it, you can at least get it working by going to the directory in Terminal, and running

xattr -d com.apple.quarantine *
./Chilling\ at\ the\ Park

Anyway this was a lot of fun, and fuck the police.

This was a lot of fun, although the splorping jelly sounds hit me in a way like how I suspect most people are hit by the word “moist.” But the gameplay was good and it didn’t get too challenging even with how quickly the pieces drop, and the music and characters are super cute.

I have a VR setup and I was really looking forward to trying out a jam game that uses it!

So, that said, I’m really amazed that this didn’t make me instantly nauseous, what with the lack of comfort tunnel and the constant camera motion. I kept on getting stuck on the very first ladder (except one time when I managed to get past it and then immediately lost with the first human I encountered shortly after) and couldn’t really figure out how to do anything, or what I was supposed to do at all. And then the nausea set in, so I had to stop.

I think having some sort of tutorial, and easier ladder mechanics (or, better yet, no ladders) would be extremely helpful.

I feel like “the surprise colon nearly murdered me” could be taken multiple ways given the subject matter of this game.

I was pretty much at capacity this time around but I’d have loved to have tried to make something work anyway. :) Maybe next time!

Thanks! Making music is a lot of fun and I highly recommend getting into it if you’re so inclined.

Yeah I’m fully expecting most categories to just get 1* and that’s fine. Thanks for listening and commenting!

Hopefully I’ll have a lot more music by the end of the month! This is of course just my safety submission.

As always I am available for making music and sound for your weird ideas! A lot of the games with my music in them have been done for Strawberry Jam, and many of them rated very highly in the sound/music category. And here’s a bunch of jam game music collections. I have a bunch more music on my profile. Last year I did a hypnokink podcast.

The best way to get in touch with me is historically via the jam Discord.

Festivities installed successfully

Ah, I figured out a way to do this: Set the bundle price discount to 0%, and then manually set the overall discount for the bundle price based on the discount you want.

For example, on this sale I set the discount to 0%, and then set the bundle purchase price to 75% of the total bundle price.

I have this same question. I’d like to be able to offer my discography for sale at 25% off, I don’t want the individual albums to be 25% off as well.