Cool sorta voxel rendition of the older FPS style. Movement and weapons were fast and responsive. Nice variety of weapons, although I think the shotgun could have used a wider spread. Levels were a bit simplistic, the lab was the first that started to feel like I could explore, and did a good job of hinting there was more to it than what is right in front of you. I would liked to see some different enemy ai, the same strat worked against every encounter basically. I did encounter 2 glitches, 1st: in the first room you encounter the flying bombs with the long walkways on either side of the room, I would get stuck bouncing if I tried to walk off them without jumping. 2nd: versus the big robot, I ran out of ammo so I quit the level and restarted the run and when I got back the ground was very shiny/washed out, and there were 2 robots (I suspect the light sources were doubled). I think this is a good foundation for an FPS with some more balancing/variety and has alot of potential for interesting level designs (adding couching opens up lots of potential secrets!).
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Criteria | Rank | Score* | Raw Score |
VISUALS | Did this game have nice graphics, art or design? | #18 | 3.833 | 3.833 |
AUDIO | Did this game have great music or sound design? | #25 | 3.000 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #26 | 3.167 | 3.167 |
Overall | #28 | 3.133 | 3.133 |
FUN | Was this game satisfying to play or did it bring you joy? | #33 | 3.167 | 3.167 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #60 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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