Very good game, both interesting puzzle-wise and funny with the dialogs and overall physics. I had a good time despite getting blocked at the start of stage 3 ^^
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Fail to Win: Chapter 1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #2 | 4.429 | 4.429 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #4 | 4.571 | 4.571 |
Overall | #8 | 3.886 | 3.886 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #14 | 3.571 | 3.571 |
AUDIO | Did this game have great music or sound design? | #17 | 3.429 | 3.429 |
VISUALS | Did this game have nice graphics, art or design? | #26 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
This game started when I was playing around with ragdoll physics one day, and then I started to design some simple puzzles. Eventually I realized there was a lot of potential, and the project grew to be more ambitious. Late 2018, things started getting serious as I decided a direction to go with the plot and lore, and I made a stage builder to help me design puzzles. Eventually, others started getting involved who wanted to help with audio and visuals. The plan was originally to make a one-stage minimal proof of concept. Instead, the demo stands fairly well on its own with four stages (about a dozen puzzles), and much more polish than I expected. I plan to turn this into a full game (about the length of Portal), so I'm hoping the response to the demo is positive.
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