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SocioMe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did this game have great music or sound design? | #149 | 1.732 | 3.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #173 | 1.732 | 3.000 |
VISUALS | Did this game have nice graphics, art or design? | #213 | 1.155 | 2.000 |
Overall | #220 | 1.155 | 2.000 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #220 | 0.577 | 1.000 |
FUN | Was this game satisfying to play or did it bring you joy? | #227 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
Started to create this game 10 days~ ago and thought it would be nice to finish it. At first, it was a text-based story game but after a while I changed it to a "criticize" game on social media and it's effects on our sense of beauty and standards. Have fun and also don't forget to read my statement on hyesmo.com!
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Comments
Beautiful text/screen effect, and nice atmospherics. But the "game" was over just as I thought it was about to begin! More of a piece of commentary than an actual game, but has nice style and execution.
sorry to get back to you this late. i've been busy with some school issues.
first of all, thanks for compliments! i worked on the atmosphere more than anything on the project. i'm really glad that you liked the game's aesthetics :). for the commentary part, i already wrote that it had to be more of a commentary than a game in the statement on my webpage. i was really tired about people on social media criticizing by the look of the posts. my vision for this "game's" future is making some kind of mechanic that resembles social platforms but with controls that are as basic as i can do. again, thank you for the compliments, this really helps!