Ooh cool, might like to try this with Lasers & Feelings...
tonyrobots
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Fun! Definitely curious to see how this progresses. My only issue was that I wasn't sure whether to use arrow keys or WASD on the dance game, so I bombed out of that pretty quickly. Then I had to wait for it to end, as a spectator. Nice work, though -- I especially loved the penguin customizations at the beginning.
Fun basic concept, but it was pretty glitchy for me. Health bars stay after enemy is defeated, and there is a lot of screen flickering that seems unintentional (i.e. not tied to a fire effect or anything). I really enjoyed the fire-jump ability, and would love to see more progression, like the ability to gain more spells. Cool start though, congrats!
It's built in Unity. For the music, I created a basic "Score Manager" that chooses from 1 of 3 different pieces of music depending on your current morale, so as things get worse, the music gets darker and sadder. It's pretty rudimentary, but I think the effect works pretty well.
Code is available here, if you want to take a look: https://github.com/tonyrobots/penguinexpedition/blob/master/Assets/Scripts/Score...
Glad the customers are pretty patient! Agree with jannamoon that the unhappy sound is kind of scary, but overall this is pretty fun. Does it ever end? I was hoping to have a win state of some sort, but maybe I didn't get that far. Also an upgrade path of some sort, where you could spend money to add a coffee maker or that kind of thing might be cool.
Congrats on your submission!
Wow, this is great, but SO hectic! Reminds me of Overcooked. Took me a minute to figure everything out, but once I did it all started to flow. Quite tough though, and I never quite had time to get things organized.
Really impressed by the level of polish and all the different little elements you fit in there in a week. Quite an accomplishment!
Appreciate it! Yes, the sound design really added a lot to the atmosphere, I'm glad I found time to add it in. I created a simple dynamic score system to adjust the music based on your current morale, so the worse things get, the sadder the music is. It's rudimentary, but I'm pleased to have squeezed it in there. Thanks again!
Basic tower defense game, but maybe I'm just a sucker for the genre because I played through all five levels and enjoyed it quite a bit! I wish there had been a little more strategic variation -- the weapons just seem to differ in terms of range, fire rate, and (maybe) damage; it would be cool to have weapons that allow for synergies, like one that slows down enemies, and maybe an area of effect weapon.
Also, it appears to be 3D but we're locked into a top-down pseudo 2D view. It would be cool to be able to move the camera and get a better view of those penguins and bears! (It's hard to tell what they are from the bird's eye view.)
Also *please* add a little 5 second or so period at the start of the level before enemies come so the player can get a couple of turrets down! That was always the hardest part of each level, having to rush to stop the immediate flow.
All in all, fun! Congrats on your creation :)
Thanks so much for playing, and for the thoughtful feedback. Couldn't agree more -- my goal here was to get as much of the basics done in a week as possible, to learn how the systems work and just to be a better coder in general. Also agree the game isn't well-balanced; you really don't have a chance against the tougher monsters, and even if you do manage to beat them, the reward isn't commensurate with the difficulty. Again, really appreciate you taking the time. Looking forward to next year!