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viDIGame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #76 | 3.667 | 3.667 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #100 | 3.333 | 3.333 |
AUDIO | Did this game have great music or sound design? | #118 | 3.000 | 3.000 |
Overall | #125 | 3.200 | 3.200 |
FUN | Was this game satisfying to play or did it bring you joy? | #155 | 3.000 | 3.000 |
VISUAL | Did this game have nice graphics, art or design? | #159 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
I have started this project one and a half year ago. Until these days, I didn't have the collection and all of the 16 videogame consoles in the scene, not to mention the opening scene and some other details.
Lulu is a Beagle I know IRL and I just had the idea of making a funny game based on something Beagles love to do: sniff things out.
I hope you enjoy it!
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Comments
Cute game! I love beagles so I had to check this one out :D I enjoyed finding all the old consoles, and although I also had some minor issues (it would sometimes register that I'd found a console when I'd only dug up one square to the south) I was able to find them all!
Thanks for the review, I'm glad you enjoyed playing viDIGame!
Besides the sprite flickering and being able to move outside of the level bounds, sometimes when pressing x and the console is revealed the game won't register it, so you have to move away and come back and press x again so the game registers it. Also sometimes I'll reveal a tile next to the console and the game will register it as being revealed.
Besides those small issues the game is really cute and fun in its own unique way. Loved playing it, good job! :)
Hi, thanks for your review!
I'm glad that besides all those issues you still had fun playing it! I hope you and Lulu could find all of the consoles!
The sprite flickers when you press down and left or down and right, so you will need to set some sort of precedence when moving diagonally, or add a diagonal sprite.
I was also able to move outside the game field, so some collision on the level bounds would be good.
Hi, thanks for taking your time making a review!
The walls not having a collision is a known issue. I'm not sure why it's this way, because I have put collisions in it.
About the sprite flicking, thanks for pointing it out. Next time I'll try to develop in a way this doesn't happen, so the experience is smoother.