Great job! Everything fits together really well. Loved the weather changes, they really shake up the game and add more challenge to it. :)
Stellar Studio (Machrom)
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Really nice game, enjoyed playing it. It's quite difficult, but these kinds of games are supposed to be so it's balanced pretty well. As it was already said below in other comments it would be really good to give a player a few seconds when entering a new room, most of the times I took damage was upon entering because I was instantly bombarded by attacks.
Great job! :)
Okay, so I tried it again (and tried getting squished around the place I remember the foot to get stuck). It happened again when you start going over those cans, The first two cans, one is horizontal, while the other diagonal with something on it (that makes you unable to jump and you slowly go down). I got squished while stuck on that diagonal can, and the foot got stuck.
Hope it helps! :)
If you're still not sure where that is, I can go again and take a screenshot of the place.
Besides the sprite flickering and being able to move outside of the level bounds, sometimes when pressing x and the console is revealed the game won't register it, so you have to move away and come back and press x again so the game registers it. Also sometimes I'll reveal a tile next to the console and the game will register it as being revealed.
Besides those small issues the game is really cute and fun in its own unique way. Loved playing it, good job! :)
Pretty much everything is already in the other comments below, so I'll just say that I had the same two issues: the wall jumping mechanic (I actually had to read the other comments to realize that I could move from that area) and the foot got stuck so I was constantly getting squished (had to restart the game).
I really enjoyed the game, the story and basically all aspects of it! Great job! :)
Very interesting game. Even with the tutorial a bit hard to figure out what to do the first few codes. I'd really like to see more game modes or something to make it more fun, challenging in different ways or even with some kind of a story? Currently it feels like something that you try a few times and have no more reason to play, unless you want to challenge someone to break more codes than you.
It's probably because the game has such interesting mechanics that i feel it could be expanded to include more stuff. :)
As you've said on the game page it's a prototype and a lot of stuff still is not implemented or does not work. I'm not saying this is a bad thing, it's just a bit hard to test as you have no idea what to do or where to go (and what works). But, I talked with a few people and had a few encounters, there are no bugs as far as I could see, it's a very good prototype, I just wish more stuff was in the game so I could say more about it.
All I can say is, so far it's good (the mechanics seem to work fine), keep working as I'd love to play it again once more content is inside. :)
Nice game! I don't really have any remarks to make, maybe that it was too easy and a bit slow going at start (but that's fine since it picks up the pace once you have more workers and graves)? But other than that nothing much. I would really like to see an expanded version of this, maybe either with levels or a bigger graveyard with more things to do.
Really great job! :)
Very good art for something in two weeks, and a good idea. However, I had a bit of an issue with the way the dice rolls are played.
Everything went pretty much ok with the snail, though I wish there was a way to skip that animation after you make a choice (with those arrows or something). When I got to the cultist, I failed a few choices and then I had a choice that would be activated with dice 1-3, since 4-6 was locked as I failed it. However, the white dice (the dice I can get in a roll) were 4-6, this would mean I had to roll three times (and wait out those animations) for the dice to reset. This honestly felt more like a chore than something fun, a skip for the animation would be good, or a way to reset a fight at any moment (unless I missed something with the controls while playing)?
Good job! :)