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Maliksi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AUDIO | Did the game have great music or sound design | #237 | 2.309 | 4.000 |
FUN | Was the game satisfying to play or did it bring you joy | #313 | 1.732 | 3.000 |
VISUAL | Did the game have nice graphics or art direction | #328 | 1.732 | 3.000 |
MOOD | Did the game have atmosphere or make you feel something | #331 | 1.732 | 3.000 |
Overall | #340 | 1.732 | 3.000 |
IDEA | Was this game super interesting or innovative | #383 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
Started this back in June (or July?) for a boss rush jam, but then pushed it to Devtober in October, until now where I finally FINISHED it!
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Comments
Congrats on completing a game. It is a large project and you and your collaborators should feel proud.
Some few things
Consider looking at existing color palettes, the colors are to bright. Especially the background and ground color, they are not that important for the game (no platformer element and no intractability with it). If you go with pixel art, then lean into it, also include the background.
The last final boss felt a little hmm. simple. I noticed he had new moves, but I could just move close and press attack repeatedly and got nowhere close to dying. Maybe the damage the enemy deals should be way higher, but they should warn much more to the player and the attacks should be parryable/dodgeable.
Those are my initial thoughts, but keep up the good work and home to see you next year :D