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Escape from Flatland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was the game satisfying to play or did it bring you joy | #9 | 4.333 | 4.333 |
IDEA | Was this game super interesting or innovative | #21 | 4.167 | 4.167 |
Overall | #45 | 3.800 | 3.800 |
MOOD | Did the game have atmosphere or make you feel something | #70 | 3.667 | 3.667 |
AUDIO | Did the game have great music or sound design | #85 | 3.333 | 3.333 |
VISUAL | Did the game have nice graphics or art direction | #123 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow I have never been so afraid of a red circle! Well done on creating that intense feeling of moving around and trying not to get spotted. good job!
Thank you very much!
I feel like I'm playing a low cost Metal Gear Solid. Super AI, with round, uncertainty/certainty, capture! Good challenge for the player!
The sound effects are great lol I like how the game is a careful balance between really challenging, but also forgiving. The physics and mechanics feel very responsive and solid.
Good job!
Thank you very much =)
YEAH!
Very well designed, with some great stealth puzzles which were tricky but fair. Showing the player the direction the enemies were going to face in from every point is a brilliant idea, and really allows for thoughtful and considered play, although I still managed to mess up frequently haha
I really liked the whiteboard-style graphics, and felt that they were very well suited to the gameplay as the simple presentation made it very easy to read what was happening at a glance. I've always loved the Rayman "yeah" sound effect too :)
Thank you very much =)
I always really loved the energy in the Yeah sound (most likely a lot of nostalgic things going on), but it has so much energy in it.
Really like the simple art style and colors here -fun stealth play and good level design too -great job on this! :D
Thank you very much =)
It is my first public release of any game and it really means a lot to me.
I was actually finding it hard to do the level design, so I am happy that it worked out!
YEAH!! :D
I really love the design of the game. It is a simple 2D stealth game with only WASD. This way the player can focus on avoiding detection and study enemies' patterns.
Though I am stuck at maybe level 8 (can't go back to main menu to check) It is just impossible to go in and push the button and come back out without being detected.
My suggestion would be to add a way to speed up time so we don't have to wait for the enemies for so long
Thank you very much =)
That is a good suggestion. I don't know if I have time before the end of the jam, but it definitely is in my list. I have actually been told level 8 is to hard twice now, so it will need to be changed!
And maybe I should have an esc button and a small menu in the level to go back to the main menu. It shouldn't be to hard and actually give a lot to game!
Look forward to the next update when I can finally finish the game !!