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Rift Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #266 | 2.309 | 4.000 |
FUN | Was the game satisfying to play or did it bring you joy | #271 | 2.309 | 4.000 |
MOOD | Did the game have atmosphere or make you feel something | #275 | 2.309 | 4.000 |
AUDIO | Did the game have great music or sound design | #289 | 1.732 | 3.000 |
Overall | #303 | 2.078 | 3.600 |
VISUAL | Did the game have nice graphics or art direction | #328 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I aimed to finish my first game in 2 months as part of an exercise to break out of the development loop where I felt I was lost in making what I wanted to make.
Rift Defender is an attem pt to take a simple concept and build a small game out of it to say I've released something to the world.
I learned a lot making this game, and I will take those lessons with me to my next game.
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Comments
Got an error message:
Thank you, I've updated the build now to include all build artifacts and have tested this to verify that it works.
Now its another error message:
Hello again, thank you for your help and patience, I'm really sorry that you have experienced these issues. I believe this is due to a missing MonoBleedingEdge folder, The Zip currently hosted here should contain said folder, but older builds did not.
This is all quite new to me so I apologise for the continued problems, your help has been much appreciated.
Don't stress yourself because of me :)
You got it working and I could play it so here comes my review:
I think it a pretty neat game. I did really enjoy playing through it and just defeated the final boss. The mechanics are intuitive and well explained. The different weapons gave you a reason to actually save up your bullets and not just spam them. Really enjoyed it and would play it again if another level was added ^^
The only thing that I could think of you could improve ist the bullet gauge:
To activate the special attacks you need a minimum of those but you don't know how much is needed. Perhaps you could mark that depending (but please use some neat symbols and no text)
But all in all: Great job!