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Troubling Triple Trio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game super interesting or innovative | #30 | 4.000 | 4.000 |
AUDIO | Did the game have great music or sound design | #147 | 3.000 | 3.000 |
MOOD | Did the game have atmosphere or make you feel something | #149 | 3.000 | 3.000 |
Overall | #160 | 3.067 | 3.067 |
FUN | Was the game satisfying to play or did it bring you joy | #163 | 3.000 | 3.000 |
VISUAL | Did the game have nice graphics or art direction | #274 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
About 1 year on and off again, but I did about half in December of 2021
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Comments
I'm used to playing that game where you have to get five in a row so this was a total gear switch and I therefore found it to be quite hard. I really liked that there are so many different games modes; it shows that there's a lot of potential for this game, as well as for a player who might master one mode but then has to learn to think a little differently to be any good in another mode.
Quite a unique take on the classic game. More explanation could be given, like another user said, but other than that, the game is very interesting. You've definitely got something cool and filled with potential going on here.
That's a really interesting style of game, almost like a strategic version of snake. It was surprisingly hard for me to look ahead(and behind) to not triple myself. Overall I liked the standard and knight versions the most. Visually tho knights and hedgehogs win. I think it would be nice if the modes told you their rules when you selected them in the settings screen, so there's no back and forth to decide.
Thanks for playing my game, I am glad to hear you liked it. definitely agree that I should add a easier way to see what the special rules are.