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Timothy Tinyhat - Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did the game have nice graphics or art direction | #23 | 4.333 | 4.333 |
IDEA | Was this game super interesting or innovative | #30 | 4.000 | 4.000 |
Overall | #40 | 3.867 | 3.867 |
AUDIO | Did the game have great music or sound design | #51 | 3.667 | 3.667 |
MOOD | Did the game have atmosphere or make you feel something | #70 | 3.667 | 3.667 |
FUN | Was the game satisfying to play or did it bring you joy | #70 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
I've been working on this project since November 2021
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Comments
Visual quality is the best of this game
Hi Sam, your game is gorgeous and really nice to play. The work done on visuals (lights, shapes and overall art) is incredible. The way that the screen blurs helps creating this miniature feeling. I believe the theme of the game can be explored in many ways if you decide to move on with the project. I understand that this might be based on your personal experience and including little hints about it is great, makes it very authorial. In addition to that, I feel like adding gameplay mechanics to the stages of burnout will make the game unique. I don't know what could be done, but things like having the player trying to escape a maze of tasks or trying to finish an unbearable amount of tasks in a short time à la Wario Ware. I think one recent game that incorporate things like those is "It takes two", but in that case is about learning how to work together. Sorry, I feel like I'm always going way beyond what should be just a general opinion. Your game is great!
Wow! Amazing artwork!